Quote Originally Posted by Sandpark View Post
B)Most things are instanced and have strict group requirements for duty finder. WHat if dps entered duty finder with healing skills rather than dps boost.Is a DPS paladin hybrid really going to be better than a full DPS monk?

My thoughts on making combat and future jobs/classes better:
1.Remove the GCD and have mp/tp/individual cooldowns be the resource.That makes the game more dynamic and flexible versus worrying about watching spinning circles rather than action on screen.
2.Introduce more classes and remove class cooldown on open world content so people might actually use them more outside duty finder or perhaps use in future solo/duo dungeons.
3.Remove class restrictions when playing a class. In other words, let classes mix and match from different classes as we see fit. Just make their base skills/traits the most potent.
4.Allow jobs to use class skills from any class they want but keep them limited to how many available at one time and this only applies to open world content not duty finder instances. This allows more flexibility and builds for jobs as it did in ffxi.
5.A deeper gambit system for pets and companions similar to FFXII so we can custom tuned how we want our companions/pets to react.
6.Bring back the path companion system so we can have companions more inline with what an offline FF entails. Characters with stories like Auron, we can bond with them.
7.Eliminate the invisible walls. If I can't jump in it, over it, or go under it don't even render it unless it is a background in the far distance.
8.Rework the materia system to enhance certain skills and not just attributes. And don't lock the materia to gear once melded, perhaps a book similar to a glamour book that let's us swap and use sets outside battle.
9.Rework guildleves to be a springboard to unique instanced contents like hamlet, besieged, BCNM,the possibilities are endless. When you activate a card you are instantly teleported to a content with other players inhabiting it, from there a player could choose to group or solo. Of course the type of content will have some limit to how many players can enter at once.
10.Please introduce some intelligent open world systems in the future.
A) WoW has no problems with this. Nor Rift. Nor just about any game that allows multiple roles on one class/job. All it would take is that you have a certain amount of role-specific abilities/talents and gear, and/or have proven yourself via a SSS/Proving Grounds within that gear. (Assuming we ever do get training trials that test more than just dps.) It can also attempt to create a particularly 'bases covered party'; let's say your character has 3/5 DPS, 2/5 tanking, 4/5 healing, while another has 3/5 dps, 0/5 tanking, 5/5 healing--similarly to how a PVP forms teams based on average PvP level/rating, it could solve to cover particular needs, ensuring each role is covered according to whatever calculations work. Better than that, though, would just be to have certain multi-server PFs, or the ability to queue as multiple jobs/sets. "Looking for hybrid speedrun party. Know how to do... literally everything. Know how to mesh."

1. Just gotta say, the GCD doesn't have to be removed in order to have a less bar-fixated, more broad-(battleground)viewing or almost cinematographic perspective. It's also what holds onto any sense of intensity for fairly veteran players (see dps on dps checks, or undergeared healers in those few fights that really have or had no dps time.) Also, what would you replace this with, if anything? ATB? Stamina? How would that affect rotations? Or are rotations to be scrapped to?
2. I don't think the lack of cooldowns would be enough reason to use a class at this point. I'd love to see them empowered, but at best I feel like this would just be used to cycle through those CDs not oddly shared (like that former 7-minute cooldown on Lustrate after using Hallowed Ground, or on Perfect Balance after Elusive Jump) for gimmick gains. The community as a whole is also somehow convinced that the very idea of classes is diabolical, rather than just being a victim of half-hearted and uninventive implementation.
3. If native going to always be the most potent, and especially if the GCD is no longer a factor as to create those few opportunities for filler dps between native (de)buffs, the cross-class abilities aren't even going to be used as much as they are now. Not without massive revision, at least.
4. Do we really want a Dragoon using Demolish, Rockbreaker, etc.? Don't get me wrong, I liked the opportunities I had before 1.18 to craft my own arsenal, especially if that had been directly improved on, but...
5. Would definitely go for some better and adjustable pet AI, yes.
6. Fair enough, though I'd like to also see them mesh well enough with playing with other actual players.
7. I'm tempted to agree with you here, but that means even fewer details in already kind of dull maps. I'd be right behind this if it actually meant that they'd go for verticality and whatnot instead of leaving unaccessible holes, but I expect it'd be more a case of just making things relatively plateaued from then on. Ehh, if assuming the best, I'd want the same.
9. So, something almost as cool as the cutscene in which we originally see guildleves?...
10. Like what? Something that requires intelligence, rather than being a zerg, or something that can more intelligently handle varying player loads/contributions?