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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Different playstyles and good game design. New DPS are easy and will just DPS using a new mechanic (mudra for example). It's tanks and healers that are more difficult, as they need to be balanced the same, and there arent many new niches to be filled (tank has room for another main OT, but I'm not sure what function that would take).

    Of course SE could be really ballsy and do things like tank pet, and melee healing, but I really don't know how those will work.

    examples off the top of my head (not balanced or thought too hard about):

    RDM: melee dps - acts as a magic counterpart to ninja, with elemental INT attacks, and lots of magic utility like reflect, virus type effects and vunerability ups

    CHM: healer - think of mix as healing ninjitsu

    SAM: melee dps - TP management. Having a stacking buff (like wrath or aetherflow) that is increased by paying a large amount of TP, these can then be expended to perform hard hitting attacks (or restore TP). The idea is that SAM would hit hard, but slow.
    (2)
    Last edited by Lambdafish; 03-17-2016 at 10:04 AM.

  2. #2
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Lambdafish View Post
    snip
    I think you have some decent ideas, however it seems you are incorporating some already used aspect of jobs into the new jobs. AST is basically a WHM/SCH + RNG buffs. All melee classes have the same sort of 1 2 3 combo and some mechanic that slightly varies them, ie chakra, mudra, jumps. I just want Square to take a risk and make jobs have completely new mechanics and combos.

    Does anyone want to share their ideas as to how make jobs different and have their own unique flavor?
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zied View Post
    I think you have some decent ideas, however it seems you are incorporating some already used aspect of jobs into the new jobs.
    You are half correct in that these ideas took 2 minutes to come up with, so referencing other classes seemed easiest. Concept in classes can be similar with implementation completely different. I can guarantee that healing mudras would be a lot different than ninjitsu (multiple ingredients, mixing and matching for different effects, adding more for enhanced effects).

    My SAM idea though is completely unique, sure on the surface it looks like Wrath/aetherflow/ammunition, but these systems are completely different from each other. Lets call the mechanic Zanshin, and say it is activated by using the ability of the same name that has a 30 second cooldown (each use will grant an addition stack, up to 5). While under the effect of Zanshin, your TP drains slightly faster (depending on the number of stacks), and you get a skillspeed or damage buff (depending on the number of stacks). Certain abilities consume Zanshin stacks, or you can consume all Zanshin stacks to restore an amount of TP (if you mess up and your TP hits the floor). Like darkside, while you have zanshin stacks, paeon doesn't work.

    This idea is in no way balanced, tested or even viable as I really didn't think much about it, but it's a unique idea for SAM.
    (0)
    Last edited by Lambdafish; 03-17-2016 at 12:33 PM.