They can. It just requires a lot of developing, time, and resources. Hopefully they will have enough of those for the upcoming expansion.
Edit: Ah, an if they won't, then we'll just have to deal with qq threads.


They can. It just requires a lot of developing, time, and resources. Hopefully they will have enough of those for the upcoming expansion.
Edit: Ah, an if they won't, then we'll just have to deal with qq threads.



I would say maybe add an actual support slot job role? I dunno but something needs to change lol
You make the Jobs unique by simply giving them a signature playstyle/concept to that Job regardless of the role they're categorised under. So far they've got it right with NIN (vs MNK/DRG), SMN (vs BLM), SCH (vs WHM), and even MCH to an extent (vs BRD; if BRD never got WM the difference would be more apparent). With DRK, Dark Arts does just about enough whilst AST simply got the misfortune of being designed and promoted as a substitute WHM/SCH-type rather than being given its own core identity to build the Job around.
Now within the roles themselves you may see see a few similarities across the Jobs therein (like melee always having positional based attacks, Tanks having similar defensive CDs) but as long as the overall playstyle and feel of the Job is different then such similarities won't matter too much in the long run.

Not really sure we need more jobs, tbh. We have pretty much every role covered with our current battle systems.
Now if we changed this up a bit and made debuffs and such more important, something like a Controller from COH would be an interesting addition. Debuffs/cc with a smaller amount of damage with a bit of healing/buffing thrown in as well.

Everyone here provided some great ideas and feedback. I hope Square reads![]()



I would rather see them making existing classes more different from each other than adding new ones.
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