Secure 60. Don't have to change one single thing from the 50 cap..nothing. Was perfect. Well...just add the adrenaline lbs. Maybe add 24-man onry-slaughters. ...and by all means..let Seal Rock/seize sink into the sea of oblivion. (Hi..I love standing at nodes for half the match twiddling my fingers and emoting the chubby pigtailed lala over there)
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
With the right rewards, they could make all this content relevant again.
Namely, if they added XP rewards, so that players could level while playing PvP, it would encourage the leveling of alts while playing these modes.![]()
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
I am 1 NPC kill away from Heliodrome Hero title, imo the coolest title there is, that I haven't been able to complete since May xD, so I realy wish they'd make a Secure 24/72 man lvl 60 version.
They missed their chance with ratings, sadly... Seasonal ranking would be the best reward they could offer to make old PvP content relevant again...
Update The Fold, Secure, and Slaughter to Lv60 along with Seize, to include Assists (and likely a few other minor tweaks, Adrenaline in Secure for example), remove Feasts 4 on 4 - Solo queue option and instead have the seasonal solo ranking be based on your individual performance in PvP in general... Start of the season, have us go register to unlock a special Roulette. Only matches played through that Roulette impact our rating. Have rating based more (though not entirely) on the individual, rather than the end team result (ie, you can win, but if you died lots you still lose rating, or you can lose, but if you got plenty of kills/assists you still gain rating) to mitigate frustration with newbs.
Done. Every single piece of PvP content could be relevant with something like that... People would be hitting that Roulette every season with hopes of raising their rating, and as a result all the content would be viable again. Arguably the previous PvP Roulette didn't work at giving us variety since it was skewed towards Slaughter IIRC, but that's because it was a once a day option and most would just queue the regular thing after. A Ranking Roulette would be something people would queue all day long to raise their rating. Going forward, it would then just be a case of new PvP content offering us more variety, rather than our right replacing the previous mode.
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