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  1. #11
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Divine_Intervention View Post
    if possible, i tend to use vengeance and hit an inner beast just as the adds appear. It's strange as i don't get caught by any other yesad during the entire encounter.

    edit - also saw xenosys vex guide that shows him standing in center till fist hit/flash then running out. is this a viable option?www
    Yeah this is what I do because I play with about 200 ping. I wait for flash, stand still for fraction of a second then just run the longest path for leaving the circle while avoiding others.
    (0)

  2. #12
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Syzygian View Post
    Pretty sure the tower+flash is all physical damage. As far as I know the only magic damage directed at the tank specifically in this fight is Da'at.
    Correct. As tank. I'll stand up close when flash , I run backwards to pillar. As PLD-Rampart +shelltron for lulz. As War-holmgang. If it's not your ping, your crossing swords,or healers not knowing that 1st hit hits MT for decent dmg, and should have you targeted for top offs.

    Don't listen to whoever said to use hallowed ground.
    Save that and tempered will to Yolo his big bad wolf, blow your house down move to keep dpsing, grab adds stand in pillar and flash for 1st wave, Sentinel 2nd. War vengeance 1st ToB Yolo mode 2nd
    (0)

  3. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    There's actually a pretty big delay between when the flash happens and when the pillar actually spawns, you have a lot of time to get out. If you're getting clipped by it, you're either reacting too late, lagging/ping issues, or someone else is where you're going and you're possibly running into their's. I've only DRK'd it, but I take the 1st tower + Da'at with Shadowskin, 2nd with Foresight + Convo for the tower and DADM for the Da'at, then Shadow Wall the color slam + adds + 3rd tower. The 2nd one it also helps to have tank stance on for, since your CDs are so light. I think you can also parry and block the towers, so maybe Sheltron is good for towers 1 and 2? Idk. You could also try the T5 twister method, run in a half circle right before the flash, though I'm not sure how effective that'd be.
    (0)

  4. #14
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Syzygian View Post
    Pretty sure the tower+flash is all physical damage. As far as I know the only magic damage directed at the tank specifically in this fight is Da'at.
    Quote Originally Posted by repoe View Post
    Correct.
    Binahs do magic damage...

    i was under the impression that was the part he was talking about where you move in the tower to dodge, So during this time each tank has 2 adds. I am a DRK so using Dark Mind to mitigate the add damage eases the stress on the healers and ups my survival.
    (0)
    Last edited by Legacy_Wolfwood; 03-18-2016 at 11:30 PM.

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If I'm with a group that doesn't use a LB on the adds, I'm usually attacking the Wind with the rest of the party. When the flash goes out, that's my cue to run to the tower. There's enough time to go from the wind to the tower without missing the mechanic. Though I've freaked out many parties that wasn't aware and had some DPS sacrifice themselves since they didn't know what was coming hah! If you do this, be sure to give your team a heads up.
    (0)

    http://king.canadane.com

  6. #16
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Thanks for the help guys, finally got the hang of it and got it on farm properly ^^ big help was keeping equilibrium ready (not that i'm getting clipped now, just to help with the higher damage of that phase.)
    (0)

  7. #17
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Syzygian View Post
    Pretty sure the tower+flash is all physical damage. As far as I know the only magic damage directed at the tank specifically in this fight is Da'at.
    Binah do magic damage and right before that there is raidwide aoe that is also magic damage.
    (0)

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