Quote Originally Posted by Derkatron View Post
As above, I love the new system, but I agree, one of the sole unaddressed problems with it is volume. In the last few levels of a craft, the sheer amount of items you have to craft (even at an optimal 500-600 exp per item) creates a glut of items in the market. The multi-materia destruction helps this a lot at those levels, so its probably ok there, but at mid-level you still get huge amounts of, say, brass needles, which are laregely not needed. Not sure what the solution to this would be, an exp bonus on finished items would be nice, or simply a normalization of total items needed per level above, say, 20. In other words, I agree, but don't know how to fix it.
Well for now I think the best route for the high 40s is doing as many local leves as possible. The experience bonus on these is really good, but I can see how at the last few levels your "basic" synths might dry out in terms of xp/synth. Maybe giving high level crafters more options to gain experience through guild tasks or company supply quests could help, but for the most part those last few levels should take a while and once you do hit those levels you're basically able to craft any recipe anyway.