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  1. #1
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    (2)

  2. #2
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dorander View Post
    There was a whole long post by the devs about this, shortly after it came in. They said something like: 90% of their test audience loved it, while 10% hated it. So they went with the 90% and basically said sucks to be you to the 10%. It's here to stay.
    Yeah, 90%... of 50 people, not even all of whom even play the game. What kind of messed up test data was that? I can't even.

    Quote Originally Posted by Dorander View Post
    And look at the first post there, with 50+ likes from people in support of removing it. If that was all I polled, oh look, I've got a 100% disapproval rating.

    I'm not saying it has to be removed for the few people that like it, but an option would be nice, regardless of whatever ridiculous excuse we get for why we can't have the option.
    (7)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Azper View Post
    Yeah, 90%... of 50 people, not even all of whom even play the game. What kind of messed up test data was that? I can't even.
    And, judging by the replies on this post and my own observations in-game, that still seems to be around 90%, so what's the problem?

    Okay, you don't like it and that's fine. You're entitled to your opinion. But personally, the old ones were awful for figuring out when a skill was re-usable. Ever tried using an ability only to find out it wasn't quite charged because it had a couple of seconds left, but the icon looked almost identical to its default? I have. Many times.

    The new ones give me a clear indication of when I can use my skills, so it gets full marks for me. It's not like you should be staring at your hotbar for the entire game anyway.
    (3)

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Dorander View Post
    I like the new cooldowns, reminds me of 1.0. That being said, I've always had a problem with some of SE's "because limitations" excuses.

    According to the above link, the issue is the PS3's small memory (or in this case video memory) size. However why would you have both animations loaded into memory at all? If a user switched between animation styles, the application should unload the old animation, and load in the new one. The only real penalty is physical storage (of which the data would take less than 1mb), and the few milliseconds to unload/load the new image when the user switches the style in options (which the game engine is doing all the time ANYWAY).

    This reminds me of the time SE said they wouldn't add more macros due to bandwidth limitations.... even though macros are stored client side.
    (2)
    Last edited by Magis; 03-15-2016 at 10:51 PM.