Sony already allows it...said the PS4 and PS3 user who plays FFXIV with other platforms...removed because it's entirely possible I am mis-remembering and therefore wrong. "SIZE="1"]and played Burnout Paradise on his PS3 along side Xbox360 players and is[/SIZE]
...still wondering why this is considered ground breaking news.
Edit: It's interesting to note that PS4 and PC players already play together on Rocket league. The lack of a single central player ID/Account prevents some elements of partying up from being cross platform, but the matchmaking is. So, when Xbox One players get there, they'll run into PS4 players as well.
Sony took the stance (when it released PS4) that it was up to the developers to decide whether or not they implemented multi-player within PSN & PS Plus services or using their own infrastructure.
If the game uses Sony infrastructure for anything other than authentication and checking that the game is licensed, it will require PS Plus, and that would require some bridging because it's happening on Sony's network.
If the game only uses PSN for authentication and license checking but the multi-player is peer to peer or uses 3rd party servers (like FFXIV) then multi-player doesn't require PS Plus, and the ability to cross play is determined by the developer and their infrastructure.
PS3 & PS4 have always had open access to the Internet facilitating cross play from Day 1 - if the developer supports it.
PS4's GPU has a unified cache and 50% more compute units.
Oh, one thing that might be more interesting going forward for all players of PC/Xbox games. Microsoft already has an Xbox App running under windows. Xbox One uses an OS based on an embedded version of Windows. Microsoft's Universal Windows Platform (UWP) & Open Windows Platform is aimed at making applications a little more platform agnostic between PC and Xbox and any other device capable of running the RunTime environment. This blurs the lines further between Xbox and PC. Architecturally Xbox is a PC, and already runs a version of Windows. The Next Xbox may very well be your PC running a much expanded Xbox application that makes use of the whole UWP concept to virtualize the Xbox itself within the Windows running PC. In essence that would make Xbox and PC gaming synonymous, and would make cross-play even easier than it is today, as long as Windows gaming did not become locked into a proprietary UWP network.
Last edited by Kosmos992k; 03-17-2016 at 02:21 AM.
Are you sure this happened?
I'm just interested if PS and MS ever had a game where cross-platform multiplayer was allowed between the two before.
I never played Burnout Paradise myself, but everything I Google about it says that cross-platform multiplayer was not allowed and that PS3 users could only play with PS3 users and 360 players could only play with 360 players. Stuff about making sure to buy the version with "whoever your friends list is bigger" for on PS3 or Xbox because you wouldn't be able to play together.
Was it maybe a different game?
FFXI was PS2 and PC and Xbox 360.Are you sure this happened?
I'm just interested if PS and MS ever had a game where cross-platform multiplayer was allowed between the two before.
I never played Burnout Paradise myself, but everything I Google about it says that cross-platform multiplayer was not allowed and that PS3 users could only play with PS3 users and 360 players could only play with 360 players. Stuff about making sure to buy the version with "whoever your friends list is bigger" for on PS3 or Xbox because you wouldn't be able to play together.
Was it maybe a different game?


			
			
				http://www.vgchartz.com/game/763/fin...asy-xi-online/
Good for SE. They got 190k more users by releasing the X360 version then they have to continue supporting this version for years.
Wasn't it a good lesson for them? Still want to bring FFXIV to the Bone? Hey if you don't want to bring new games to the PS Vita because of business reason then you shouldn't even think about XIV on the Bone. FFXV and KH3 should be cancelled for the Xbone as well. If I'm their CEO I'll finalize my order right now.
			
			
				I should have gone with FFXI as my example instead of Burnout Paradise. I was wanting to include a PS3/360 cross play example, but FFXI is a better example since it's easily verified and doesn't depend on my sketchy memory, except it's PS2 & Xbox, not PS3...
I tripped over this news story about DCUO allowing PC/PS4 cross play in January, and talking about Xbox One getting DCUO this spring. Considering the timing of the MS announcement, I can't help but suspect that DCUO will allow PC, PS4 and Xbox One players to play together as well.
All this goes back to the simple point that this announcement from MS is not about bridging XBL to any other gaming network, it's about allowing Xbox One to talk to 3rd party game servers outside of XBL. So now Xbox One will catch up to PS2, PS3 and PS4 in being able to connect to servers outside their own proprietary network.
			
			
				You know, I honestly can't say. It was so long ago now I can't actually remember with certainty. I was deep into their forum which included players from all platforms, and Criterion kept PS3 and 360 versions more or less in lock step with updates. It's possible I am mis-remembering due to talking about various aspects of the games with players from both platforms.
I'll edit my comment(s) to remove that element.
Done in my comment above, and I added this note about Rocket League...
Edit: It's interesting to note that PS4 and PC players already play together on Rocket league. The lack of a single central player ID/Account prevents some elements of partying up from being cross platform, but the matchmaking is. So, when Xbox One players get there, they'll run into PS4 players as well.
Last edited by Kosmos992k; 03-17-2016 at 02:22 AM.
The only issues FFXIV has because of the PS3 is UI stuff and that is only because they don't want an unfair advantage. I expect by the next expansion they will stop caring that the PS3 can't keep up.
The Xbox is plenty powerful enough to run FFXIV and not restrict it. I still don't understand how people who say they know so much about computers don't understand the difference between consoles and PCs. Yes consoles run on older hardware but they are designed for gaming and gaming only. They don't have to run a resource hog of an OS in the background. On top of that the engine can be optimized far better for a console than it ever could be for a PC because PCs are running different OSes, on different CPUs with different GPUs and different levels of RAM.
You can also bet they will not be pushing the game past its current base requirements because that could mean losing subscribers. Extra eye candy that is unlikely to increase sales at the cost of development time and paying customers just isn't something developers are into.
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