Ha ha...@raven. Don't change the premise of the topic (what the problem is). It's not that people can't clear the content because people can't do it; the problem is that people are being dishonest about having a clear and balantly ignoring pf descriptions. People that can't clear regardless of achievements will always be a thing, but that's not what the change is for
The issue is dishonest players.



I always like how one of the big arguments people use against this solution is that, "It doesn't solve the problem of bad players 100%, so it's pointless!"
How often do you see problems like the one mentioned getting solved 100%.
It does not solve the problem of player skill being low. It can effect it over time, but does not solve it. What it does solve 100% is first timers sneaking into farm groups for carries. Which is it's own issue.


Should probably tell the people that are in charge of stopping RMT to pack it up. After all they will never fix 100% of the problems so why bother.

This has probably been mentioned previously in this topic but I'm too lazy to read atm. So.
I would be in favor of this, to be honest. If people aren't in the mood to teach or are going to be assholes to people without a clear regardless of their experience, may as well let those people have their own little club and let the more newbie-friendly crowd be the ones to accept those who haven't yet cleared. At the same time, this isn't going to suddenly make every "no bonus" party effective farm (or even single clear) parties. I cannot begin to TELL you how many "no bonus" parties I have joined in the past, some even for OUTDATED content, with people whom I begin to question how they even cleared Sastasha NM. It's sad really. I just got my SephEX clear last night with a static (third night's a charm \o/ ), so I haven't tried the PF farm groups yet... and am not sure if I will, simply because I don't want to deal with the frustration of PF. I might for the practice though and see how it goes...
So yeah. This system would have both its benefits and its drawbacks.
So it seems people have had a lot of PF issues, so my suggestion is after pfing things for a while take note of the good players and create a LS to farm content and then PF when you feel like helping. I join PFs to help and I create them to teach, I typically farm content with friends. Make friends grow the community.![]()
I agree here. I don't have data but I don't think this community is so rotten that a large proportion of players try to get their clears by exploiting others.
The logical statements are valid and I agree with them, the 10% statistic however does not follow. It relies on the additional assumptions that 100% of the population uses PF and that the people trying to sneak into farm parties are all different people. One person can potentially ruin many PF groups trying to steal a clear. In any case, the proportion of the entire population that is trying to obtain clears they don't deserve is almost certainly less than 10%.Some PFs exist without issue.
Some PFs have a dishonesty-problem.
Of the PFs that have a dishonesty-problem, it's usually only 1 dink who's trying to sneak in.
Do you dispute this data?
This data would suggest that the number of dishonest people trying to sneak into PFs is about 10% of the population. (1 in 8 is 12.5 %)
However, when evaluating a potential change, one must consider the effort required as well as the potential impact. If this option would take a month to implement, I would say definitely not - it's not worth the time. If it would take a week, I'd want to spend an hour or two getting really good estimates of how much good it would do before deciding. But this is the sort of thing that I would expect can probably (code architecture permitting) be done by a single developer in less than a day (indeed, we've already spent longer discussing it than it would take to implement). I would contend therefore, that it is worth the time even if it only affects a minority of PF groups.
How are they getting that eventual clear though? Perhaps they get carried by friends or buy a clear from a sale group. Both those options exist now though, but not every dishonest player has access to them (either don't have friends that are able to carry or can't afford sale groups' prices). These dishonest players that can't use one of the other paths would be effectively stymied. As a result, some of the dishonest players that currently sneak into farm groups (in fact I would argue most since groups that can carry current content are rare) would be completely prevented from doing so, and that is an improvement worth having.Keep in mind, that a dishonest person can still get an eventual clear and still be dishonest and join your no-bonus blocked PF eventually anyway. Since even a lucky clear is "inevitable" this no-bonus PF block mathematically does nothing except delay the issue by a few days until the dishonest person can get a clear and sneak in anyway.


I just blacklist people who do this honestly. I have no issue letting them in if they are honest but dishonesty is not something I will reward in any situation. I think really all this suggestion would do is force people to ask if they can join before attempting to do it dishonestly.



I'm failing to understand how is there still opposition towards this o_x Its pretty much as Aquaslash said: why would someone who hasn't cleared join a party that's there to farm? and or what is stopping them from making their own parties? The option for no bonus isn't going to stop them from making their own parties or using DF (and yes EX primals can be cleared with DF; have done it myself at least with those before HW, Im not that far ahead) and as Andrea said, if the issue is just that it takes long to form a party---well it---really just takes a while overall to form a party. Not everyone feels like farming, not everyone feels like clearing, not everyone feels like learning---so in all those aspects it can and might take a bit to get your party going but for that you just need patience and time. It is still no valid excuse to jump into a farm party and lie when it states 'no bonus' or not just sending a tell to the PF leader if you know the fight @__@;


One thing that amuses me is you see learning parties, where you get the impatient guys that will rage quit after 10-15 minutes or 2-3 wipes.
you see clear parties, where people have come close to beating the fight. kind of the next step from a learning party logically
then however you see farm parties, where people have finally cleared it once and now declare themselves uber professional and have the fight "mastered"
never see a party that sits somewhere between clear and farm.. people clear it once and suddenly assume there's gods at the content.
personally most issues I encounter in farm parties come from lack of communication. everyone just assumes everyone is doing the exact same strategy and that's often just not the case. common example seems to be the mt expecting ot tank swap a mechanic while the ot thinks mt will just cooldown through it. bam! dead people. or the reverse where the mt isn't expecting a swap and the ot moves in for one and bam both tanks eat a massive debuff.
or going back to arr t9 farms were horrendous in my experience. some folks would stack centre expecting golems to be dropped on edges leaving that nice little "safe" area in the centre. other folks would stand on edges expecting golems to be dropped in circles, then you see a golem in the circle and one at the edge too close together merge wipe, everyone rages cos the other guy was doing it wrong..
same in bis ex where healers don't get the dragon killers / generator cos they think a ranged dps /tank will. dps won't get them cos they think the healers will before you know it islands at 50% and you haven't even started smashing the carapace.... wipe then rage....
it's almost as if people believe there is only one way to clear a fight and that everyone has done the exact same strategy as them. I wonder how many wipes would be prevented if people took a minute to make sure everyone had the same strategy / plan of attack
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