This may be "Working as intended" but I think the intended behaviour is wrong.

Orchestrion audio is direction rather than ambient.

Reproduce;

1) Place Orchestrion in housing
2) Play a song using the Orchestrion
3) Change character/camera orientation in 45 degree increments and listen for audio pan in left/right channels.

The effect is exacerbated by using stereo headphones.

The directional effect of the audio is extremely disorienting and immersion breaking, is there any possibly this could be changed to ambient for QoL reasons?

Thanks in advance!