Could someone elaborate on what these might be? I haven't been unlucky enough to have my Bryegots land on a poor when macro crafting, but now that I know it's a possibility I'm wondering how you can hedge against that.
Short of breaking off your ending steps into multiple macros you use conditionally depending on if you got an excellent or not, is there any way to build in protection logic into the macro itself? Maybe that's a little outside the scope of what a script can do.. but I was wondering if it was possible.
I'm guessing Precise Touch or Tricks comes into play, if you insert it as a dummy action that only executes if you get a good/excellent, and gets skipped with a harmless "Cannot execute at this time" if not. But I'm drawing a blank as to how that would work in practice.