Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 93
  1. #61
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Katlyna View Post
    Yulani and myself came up with this 1 through 3 star macro approach.
    This rotation comes short on progress (4 points) for the new ironworks/high mythrite stuff. (930 craft, 930 control)
    (1)
    Last edited by Cleanse; 07-07-2016 at 08:46 AM.

  2. #62
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Cleanse View Post
    This rotation comes short on progress (4 points) for the new ironworks/high mythrite stuff. (930 craft, 930 control)
    Thanks Cleanse. I've done my 1-3 star muscle memory macro successfully on i190 with 933 craftmanship but haven't tried any lower (933 does exactly enough progress on the dot). I'm not sure if 932 or 931 are viable, I haven't anyone reported trying either.
    (0)

  3. #63
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Cool. I made my BSM OH so I should be well over the stats now (it saves soo much time).
    (1)

  4. #64
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Yeah I'm basically just using the Muscle Memory Macro approach at this point and making sure I have 3k starting quality and not thinking about what I'm doing at all ;-) I am a terrible crafter lol.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  5. #65
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    After fiddling around with the Muscle Memory rotation (and nearly going crazy trying to remember all those steps), I think I've got the hang of it. Being able to make my own HQ Seafood Stew is a big advantage and gets me to 460 CP, which makes 2* synthing far less harrowing (I still don't trust Hasty Touch entirely).
    (0)

  6. #66
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Low_Roller View Post
    There have been some nifty tricks people mentioned, like staggering Tot's, PT's in between sets, and throwing in a conditional finishing move that only activates on a baited good/excellent in order to avoid a poor condition on your BB.
    Could someone elaborate on what these might be? I haven't been unlucky enough to have my Bryegots land on a poor when macro crafting, but now that I know it's a possibility I'm wondering how you can hedge against that.

    Short of breaking off your ending steps into multiple macros you use conditionally depending on if you got an excellent or not, is there any way to build in protection logic into the macro itself? Maybe that's a little outside the scope of what a script can do.. but I was wondering if it was possible.

    I'm guessing Precise Touch or Tricks comes into play, if you insert it as a dummy action that only executes if you get a good/excellent, and gets skipped with a harmless "Cannot execute at this time" if not. But I'm drawing a blank as to how that would work in practice.
    (0)

  7. #67
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    A lot of people save an extra 18 CP for Innovation and use that as the filler ability.

    Great Strides -> Good/Excellent? -> Byregot's Blessing

    Excellent -> Great Strides -> Poor? -> Innovation -> Good/Excellent/Normal -> Byregot's Blessing.
    (0)

  8. #68
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Myon88 View Post
    Could someone elaborate on what these might be? I haven't been unlucky enough to have my Bryegots land on a poor when macro crafting, but now that I know it's a possibility I'm wondering how you can hedge against that.

    Short of breaking off your ending steps into multiple macros you use conditionally depending on if you got an excellent or not, is there any way to build in protection logic into the macro itself? Maybe that's a little outside the scope of what a script can do.. but I was wondering if it was possible.

    I'm guessing Precise Touch or Tricks comes into play, if you insert it as a dummy action that only executes if you get a good/excellent, and gets skipped with a harmless "Cannot execute at this time" if not. But I'm drawing a blank as to how that would work in practice.
    Basically you use Byregot's Brow two steps before Byregot's Blessing. What this does then is if a good or excellent pops your Byregot's brow will activate consuming the good/excellent in your macro automatically. This prevents you from ever consuming a poor, resulting in much better average synths. This works BEST when you have one extra step inbetween your Greaterstrides (innovate or ingenuity) so the Byregot's is always under greaterstrides aswell. My new macro using this can be seen in the thread here: http://forum.square-enix.com/ffxiv/t...including-i190

    /ac "Great Strides" <me> <wait.3>
    /ac "Byregot's Brow" <wait.3>
    /ac "Ingenuity II" <me> <wait.3>
    /ac "Byregot's Blessing" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /echo Macro #2 complete <se.2>
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  9. #69
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Ah, Bryegot's Brow, of course. That makes sense, thanks for the explanation.
    (0)

  10. #70
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Cleanse View Post
    A lot of people save an extra 18 CP for Innovation and use that as the filler ability.

    Great Strides -> Good/Excellent? -> Byregot's Blessing

    Excellent -> Great Strides -> Poor? -> Innovation -> Good/Excellent/Normal -> Byregot's Blessing.
    SH -> Excellent? (Yes : Byregot's. No : Great Strides) -> Good/Excellent? (Yes : Byregot's. No : Innovation) -> Byregot's. That, of course, is stopping after the Byregot's that you actually use.

    Excellent is a multiplier of 4 on the Touch. Great Strides is 2. Good is 1.5. Innovation is less than that 1.5. I'm not sure whether Ingenuity 1 or 2 should be used before or after the Innovation, if you have the CP for another Condition fishing move. If you have the CP for it but not for Ing 1/2, use Observe once after the Innovation to fish for a Good/Excellent.
    (2)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast