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  1. #1
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    I upgraded all of my accessories (jewlry) and have started on MH and OH due to the stat boosts for each. Between my alt and my main I don't have leather or wvr so this made the most sense for me. Also I am not in a hurry so plan to start gathering the items for my left side when I do switch so I can switch right back. My wvr/leather friend decided to go on break

    This patch hasn't been bad just a little lackluster for myself but I am derping along!!!
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I don't know what Ing and Ing 2 add to a given recipe. I do know that Innovation adds more than an additional stack of IQ would to your final Byregot's.

    Innovation is 50% of your base (starting) Control. IQ is worth 20% per stack, of your base (starting) Control; and also increases BB's Efficiency. That Efficiency increase is why Innovation is worth less than 2.5 IQ stacks; but that Efficiency increase does not bring Innovation down to merely 1 IQ stack.
    (0)

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    I do know that Innovation adds more than an additional stack of IQ would to your final Byregot's.

    Innovation is 50% of your base (starting) Control. IQ is worth 20% per stack, of your base (starting) Control; and also increases BB's Efficiency.
    Are you taking into account the quality increase you got you would get from the Touch that added the additional IQ stack? Normalizing to base gain = 1, for example:

    I tried to solve the equations for quality increase and got:
    for BT+GS+BB: quality increases by 3.88+ 1.16*IQ + 0.08*IQ^2.
    for Inno+GS+BB: quality increases by 3+ IQ + 0.08*IQ^2.
    wherein IQ is the number of IQ stacks at the start of the sequence.

    If my equations are correct, BT+GS+BB is always better than Inno+GS+BB, if you have the durability for the former. Fooling around on the simulator seems to verify this.
    (0)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Silverbane View Post
    Are you taking into account the quality increase you got you would get from the Touch that added the additional IQ stack?
    Nope. And the reason I am not is the "source" or "opportunity cost" that you get those 18 CP from. Typically, it is going to be from the conversion of a HT to a BT. 80% of the time you are going to have the Quality you are trying to factor for if you HT, as opposed to 100% of the time if you BT.

    Of course, this ignores the possibility that you are converting HT not into a BT, but a PT. That would be the superior option, though the question of whether to use your last unreserved 18 CP on PT or Innovation should not come up very often at all.
    (1)

  5. #5
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    [re: using 18CP for Inno vs. Touch, total quality improvement, I asked: Are you taking into account the quality increase you got you would get from the Touch that added the additional IQ stack?] Nope. And the reason I am not is the "source" or "opportunity cost" that you get those 18 CP from. Typically, it is going to be from the conversion of a HT to a BT. 80% of the time you are going to have the Quality you are trying to factor for if you HT, as opposed to 100% of the time if you BT.
    That's true, but if the 100%-chance BT-GS-BB option will get me to 100% HQ chance (and it often does), obviously I will take that rather than taking a 20%-chance of getting the lower-yeilding fail-GC-Inno-BB.

    Which is one fun thing about crafting IMO: the on the fly adaptation to how the rotation has gone so far. Macros are boring.
    (0)

  6. #6
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    we've spoken about this before; if you're using maker's mark and extending the craft by several steps then you're making the likeliness of getting favorable conditions (good excellent) go up! This favorable condition likeliness goes hand and hand with "whistle while you work". For the cost of 36 cp and 1 step of makers mark ( so u can say its a total of 36+20/18~ 38* CP) you GAMBLE at getting at least 2 condition before your 33 plus rotation is finished.....in RETURN to get the BEST DURABILITY/CP skill (nym. wheel) in game.

    Let's do the math on that again for those not convinced. Whistle stacks start at 11, each favorable condition reduces the stack by 1; each time your stack reaches a multiple of 3 (9 stacks or 6 stacks or 3 stacks) you gain access to the ability "satisfaction" (which gives you 15 cp and reduces whistle stack down by 1). So start from 11x whistle stacks, and after 2 favorable conditions your whistle stacks will reduce to 9x stacks which then gives you satisfaction; after using satisfaction you'll get the 15 cp and reduce the whistle stacks to 8x.


    Nym. wheel costs 18 cp and returns durability according to the number of stacks remaining on whistle:

    whistle stacks--------------------------- return on nym. wheel
    11-9x --------------------------- 10 durability
    8-4 x --------------------------- 20 durability
    3-1x --------------------------- 30 durability

    So what is the total cost of whistle & nym. wheel combo? First let's look at the AT LEAST 2 FAVORABLE CONDITIONS cost: you used 36 to activate whistle, u lose one use of flawless Syn. which we'll say cost 2 cp and you gain the 15 cp of satisfaction but potentially lose either another flawless touch for 2 cp or later in game potentially 1 use of steady hand II, 5 cp. So just so we use the worst numbers possible: that is +36 +2 -15 +5 +18 = 46 CP for 20 durability; thats 23cp/10 durability ....the next best skill to that is waste notII at 98CP/40 durability = 24.5 CP/10 dur (mine u thats waste not WITHOUT a SH2 before proc; and WN2 is the most inflexible skill in game).

    Second, the Worst case scenario you do not gain the 2 favorable conditions requirement (very rare BUT POSSIBLE) you lose 36 CP, basically a second use of ing2 lost!!

    Now let's consider the hassle to using these skills. Whistle, satisfaction, & nym wheel; 3 skills an extension of 3 steps at worst to your rotation and a potential lost of 36 cp (IF THE RARE CASE OF LESS THAN 2 FAVORABLE CONDITIONS OCCURS).

    Now the benefits: best CP/durability access, very flexible, potentially extends the craft offering even more chances of favorable conditions, and Whistle @ multiples of 3* adds 50% to all progress skills (ex: rapid syn + 50% = 300% efficiency).

    LASTLY if the craft is very important to you that it HQs you can force favorable conditions using Heart of the "Crafter"; cost 250 blue scripts for 10 uses; very cheap; and comes in handy for emergencies.
    (1)
    Last edited by javid; 06-14-2016 at 09:15 PM.

  7. #7
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by javid View Post
    we've spoken about this before; if you're using maker's mark and extending the craft by several steps then you're making the likeliness of getting favorable conditions (good excellent) go up! This favorable condition likeliness goes hand and hand with "whistle while you work". For the cost of 36 cp and 1 step of makers mark
    You are accurate, we are at the point where getting a return on whistling is not only likely but almost garenteed. The question comes does a crafter want to deal with a whistle based approach. That is the catch. Personally I'm not certain how I feel about doing whistling even when its optimal. There are a number of cludy issues I have with it. None the less I may give it a try this patch just for flavor. Maybe make a video of it for poops and giggles.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #8
    Player
    Low_Roller's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Low Roller
    World
    Hyperion
    Main Class
    Marauder Lv 60
    With how long the sequences get trying to milk a good with Flawless Synthesis spam I can see certain sequences playing out. I macro'd the first steps but on a 40+ step synth a macro approach starts to feel like a Telltale game unfolding. There have been some nifty tricks people mentioned, like staggering Tot's, PT's in between sets, and throwing in a conditional finishing move that only activates on a baited good/excellent in order to avoid a poor condition on your BB.
    (0)

  9. #9
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Low_Roller View Post
    With how long the sequences get trying to milk a good with Flawless Synthesis spam I can see certain sequences playing out. I macro'd the first steps but on a 40+ step synth a macro approach starts to feel like a Telltale game unfolding. There have been some nifty tricks people mentioned, like staggering Tot's, PT's in between sets, and throwing in a conditional finishing move that only activates on a baited good/excellent in order to avoid a poor condition on your BB.
    You are right! There are all kinds of little tricks and adjustments you can make the improve your HQ odds slightly with this approach. And its great that people share them. Thanks all!
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Low_Roller View Post
    There have been some nifty tricks people mentioned, like staggering Tot's, PT's in between sets, and throwing in a conditional finishing move that only activates on a baited good/excellent in order to avoid a poor condition on your BB.
    Could someone elaborate on what these might be? I haven't been unlucky enough to have my Bryegots land on a poor when macro crafting, but now that I know it's a possibility I'm wondering how you can hedge against that.

    Short of breaking off your ending steps into multiple macros you use conditionally depending on if you got an excellent or not, is there any way to build in protection logic into the macro itself? Maybe that's a little outside the scope of what a script can do.. but I was wondering if it was possible.

    I'm guessing Precise Touch or Tricks comes into play, if you insert it as a dummy action that only executes if you get a good/excellent, and gets skipped with a harmless "Cannot execute at this time" if not. But I'm drawing a blank as to how that would work in practice.
    (0)

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