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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    just tried DRk, got some questions

    so i believe drk is special because thye can use damage and tank stance together right?
    but the damage stance (darkside) drains mp, so do you guys maintain that while walkigna round in dugneon or use it only for mobs?
    (0)

  2. #2
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Darkside is not their damage stance technically. Damage stance would simply be taking off Grit, much like WAR was before 3.0, where its damage stance was taking off Defiance.

    Now for the main question, you can just keep Darkside up for mobs or leave it on the whole time, it is up to you really. Your out of battle mp regen beats the mp drain from darkside anyways
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    There are a lot of ways to use MP (mainly Dark Artsing things and the natural tick from Darkside) but there are also a lot of ways to get that mana back. Blood Price @ 35 will help a lot, especially for trash pulls as the more things that are hitting you, the more mana you get back, the more you can AOE. Starting out at 30 there aren't actually that many uses for your mana outside of trash pulls, though - once you hit 45 and unlock Dark Arts is when you'll really start chugging through it and having to worry about using Blood Price, using Delirium combo instead of DAing Soul Eater (this is @50, @45 you just don't DA Soul Eater instead), finding spots to come out of Grit to use Blood Weapon, etc. There's a song and dance to it but it becomes pretty natural over time, with a big pull and Blood Price you basically have unlimited MP which is pretty fun to work with.
    (0)

  4. #4
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    The best way to look at it is that Darkside = Maim on Warrior. Its not a stance but a passive buff that you wanna have up 101% of the time that you're in combat and actively engaging the enemy. If you want to start looking at mana efficiency, you can turn off Darkside any time there is going to be >12s of downtime and see a net gain of MP through passive regen.

    As far as an offensive stance, I like to think of Blood Weapon as our DPS stance, in the form of a cooldown. When you consider what it does it makes sense. Sometimes I wonder if the buffs of Blood Weapon were say, cut in half (+5% attack speed, -10% tp cost, about half the MP return) and it was given 100% uptime as a stance, if people would continue to clamor for the ability to use it in Grit... but I digress :P
    (0)

  5. #5
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    u guys go full 35 vit? or str?
    (0)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    vit and str are both 0.45 in our ap and vit give us HP so vit is now our best chooice for far so go full vit and fending.
    (1)
    Last edited by shao32; 03-14-2016 at 01:04 AM.

  7. #7
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    In the current meta, 35 VIT. Strength and Vitality scale the same post-3.2, and Vitality affords you more health at the same time as giving you identical bonus damage to Strength. It's silly not to spec Vitality now. Every tank should.

    The most important thing to note, though, is that on any i220 or higher Vitality accessory, you should absolutely be melding Strength. It's far and away the best stat for that slot, since you can't meld on more Vitality, Accuracy exists in spades on tank gear, and every other secondary is strictly worse than Strength by a long shot.
    (0)

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Keep Darkside on all the time. It isn't just damage; it unlocks a bunch of your cooldowns, and gives you access to Dark Arts, which is the quintessential Dark Knight thing.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    A few tips for dark side and mp management:

    1. Remember that you can always click off dark side between pulls to restore MP.

    2. At 35 you gain an ability that restores MP based on damage you take. One thing I will do in lower level content, is pull a bunch of trash, spam unleash with the mp restore ability up and by the time it wears off I have a huge threat lead. From there you can use do some Syphon Strike combos to restore your MP since you should have enough threat, of course check the enemy threat meters in case you need to do a threat combo instead.

    3. Pre-35 you can play drk exactly like tanking on a low level pld. I.E. low level pld tanking is mostly just spamming flash for threat and using riot blade combos to restore mp. For low level drk you can spam unleash and use syphon strike combos to restore mp.
    (0)

  10. #10
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    Keep Darkside on all the time. It isn't just damage; it unlocks a bunch of your cooldowns, and gives you access to Dark Arts, which is the quintessential Dark Knight thing.
    Pretty much this. The only time I'd drop it is during down time when nothing is happening since it will just drain your mp. Also, mp restore effects will only work on you when darkside is off.
    (1)

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