I can't stress enough how well, how spoiled I am, on how GW2 has done their glamours, pets, crafting mats, dyes, "coinage" items, etc.
I'll add Defiance to "Fates" as well. They scaled live when people were around or left. More people came in, the CURRENT "fate" scaled up, both in numbers, higher level mobs and even bosses of sorts, and if people left it would scale down. Live. The current Fate. Not affecting the NEXT Fate.
Glad you added DDO. I came (again) to add that. Never played Ragnarok. Either one. But I love how they did rogues in DDO. I was a pure trap/lock/sneak specialist. It was a joy to go back to "those rogue roots". It is tiresome to see so many MMO games shove rogues into "pure DPS back-stab-type) classes. But nice to customize all your classes, but, D&D ruleset, versus "FF ruleset" doesn't allow that. The dungeons, yes. Bonus for smashing stuff (yeah not in FFXIV). Bonus for clearing traps. Bonus for locks picked. Bonus for full clears (or X% mobs killed at least). 4 levels of dungeons, etc. Fantastic.
Didn't get too far into Rift, but I loved playing, yeah been a few years, but the pet heavy class, and I could basically add 2 additional souls and I could pour everything into making my pet better. Instead of a DoT afterthought. Got Rift downloading again, poke my head back in see what's changed.



Reply With Quote

