- story + the very best music from ffxi
-gear dye , glamour book, + HOUSING from Rift (<-yes my biggest pet peeve of ffxiv )
-a lot outdoor content from much older wow style content + ffxi style as well
-talented gear design from Tera + Aion



- story + the very best music from ffxi
-gear dye , glamour book, + HOUSING from Rift (<-yes my biggest pet peeve of ffxiv )
-a lot outdoor content from much older wow style content + ffxi style as well
-talented gear design from Tera + Aion
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
I can't stress enough how well, how spoiled I am, on how GW2 has done their glamours, pets, crafting mats, dyes, "coinage" items, etc.
I'll add Defiance to "Fates" as well. They scaled live when people were around or left. More people came in, the CURRENT "fate" scaled up, both in numbers, higher level mobs and even bosses of sorts, and if people left it would scale down. Live. The current Fate. Not affecting the NEXT Fate.
Glad you added DDO. I came (again) to add that. Never played Ragnarok. Either one. But I love how they did rogues in DDO. I was a pure trap/lock/sneak specialist. It was a joy to go back to "those rogue roots". It is tiresome to see so many MMO games shove rogues into "pure DPS back-stab-type) classes. But nice to customize all your classes, but, D&D ruleset, versus "FF ruleset" doesn't allow that. The dungeons, yes. Bonus for smashing stuff (yeah not in FFXIV). Bonus for clearing traps. Bonus for locks picked. Bonus for full clears (or X% mobs killed at least). 4 levels of dungeons, etc. Fantastic.Favourites:
Dungeons & Dragons Online and Ragnarok Online
- Dungeon Scaling (amount of party members)
- Different difficulties for all dungeons (Solo, Normal, hard, elite etc.) that do not lock dungeons behind a level wall
- The ability to SOLO/DUO dungeons at level (lower exp /drop rewards)- with exp rewards!
- Party size of up to 6 people (12 for raid parties)
- possibility to use mercenaries in dungeons
- Raids that entail more than some trash mobs and boss rooms
- Introduction of traps in dungeons
- Introduce puzzles that actually need brain mass
- DUNGEON RANDOMIZATION
- Class personalization (choose all stats + skills)
- No time limit in dungeons
- Only 3 day raid loot lockout instead of a whole week (more incentive to play raids)
- No loot lock-outs of doom!
Rift and Tera
- (again) class customization
Didn't get too far into Rift, but I loved playing, yeah been a few years, but the pet heavy class, and I could basically add 2 additional souls and I could pour everything into making my pet better. Instead of a DoT afterthought. Got Rift downloading again, poke my head back in see what's changed.
Last edited by Mykll; 03-15-2016 at 11:55 AM. Reason: 1,000 character limit still sucks.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



