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  1. #31
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Warframe

    Their assassin's mark system.

    In the game (Warframe), when you kill a boss, you get an assassin's mark pertaining to what faction the boss is from. Grineer, you get the Gustrag Three, Corpus you get the Zanuka Hunter, and generally all boss will somehow trigger Stalker.

    So after you get the mark, there is a 2% chance that any of those assassins would appear in your next mission. They're hard at lower levels but very easy at higher levels (except for the current Shadow Stalker).

    I hope FFXIV would adapt this system and add a certain chance that a rare enemy would join the dungeon or trial. The game lacks variety when it comes to randomness and I think this would be a great addition.

    I would love to see Odin suddenly appear in Amdapor City HM just before the final boss, or when you were surprised by an S rank mark in a dungeon. Or even to see a new kind of enemy right after we kill the last boss.
    (0)

  2. #32
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Eq2- and later on other mmorpgs : climb walls , it made me feel like and adventurer , both in open world zones and dungeons (not usable on combat ofc) .Eq2 the crafting was no rng and fun too, the housing is incredible u can even have your own personal island or Pirate ship , or mini-castle , lots of options.

    FFXI- the world itselft , Eorzea cant hold a candle against Vanadiel , this one has way more wildlife , and change based around day/light , miss watching airships flying , birds on the sky ect, Npcs moving....., dont foget Volcano eruptions....lots of little things that made u go ....woah... the only thing that made me say that was the rainbow in hinterlands.
    Campaign would have been awesome in FFXIV , enemies attacking zones , or player attacking enemies strongholds....that would be cool.

    Gw2 - Inventory , and "fates"

    Wow - Raids is the only thing left that has some quality , big raids with multiples bosses in huge zones. Instead of 4 arenas and that it...

    Oh the new weapon quests looks amazing....U dont have to pay for it on the MB , u do quest with lore characters , "events" over the world / dungeons / and gain fragments ....in the end u enhance it while HAVING FUN.....thats how u do a "epic weapon"

    Aion - Wind-Streams , air tubes that let u fly faster.
    (1)

  3. #33
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jim_Berry View Post
    - Saves your gear as a style, so you can use that style any time without needing to hold onto the item.
    That was my second favorite part about DCUO (other than the combat, ofc). Basically, the instant you equip an item, the style of that item is stored on a list that you can access at any time, change the color of at any time, and save as a style set that wasn't overridden when new gear is equipped.

    Anyway, to contribute my own favorite games and the things I would like to see in XIV:

    Suikoden II:
    -"Cooking Mini-Game" - Basically, the character Hai Yo would be challenged to competitions Iron Chef-style, complete with four judges. I would like to see this as a kind of "Crafting PVP" thing where players are given access to various NQ "Model" Materials that can't be used outside of this "Crafting PVP" area, and they craft. Then, when three items are crafted on each side, the four judges (NPCs, ofc) would give each piece a score depending on a variety of factors such as total quality (with either no cap or a cap of 100000 or something), speed of each craft, and NPC preference towards each item.

    DC Universe Online:

    -Style System - Pretty much as above.

    FFXI:

    -Trust System - A series of Adventurer NPCs that can travel alongside you and aid you, much in the same way as Chocobo companions. Perhaps allow combat retainers to fill this role?
    (1)
    Last edited by HakuroDK; 03-14-2016 at 11:47 PM.

  4. #34
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Favourites:
    - Ragnarok Online (RO)
    - Dungeons & Dragon Online (DDO)

    Liked but still important:
    - Rift
    - Tera
    - Cabal Online

    Dungeons & Dragons Online and Ragnarok Online
    - Dungeon Scaling (amount of party members)
    - Different difficulties for all dungeons (Solo, Normal, hard, elite etc.) that do not lock dungeons behind a level wall
    - The ability to SOLO/DUO dungeons at level (lower exp /drop rewards)- with exp rewards!
    - Party size of up to 6 people (12 for raid parties)
    - possibility to use mercenaries in dungeons
    - Raids that entail more than some trash mobs and boss rooms
    - Introduction of traps in dungeons
    - Introduce puzzles that actually need brain mass
    - DUNGEON RANDOMIZATION
    - Class personalization (choose all stats + skills)
    - No time limit in dungeons
    - Only 3 day raid loot lockout instead of a whole week (more incentive to play raids)
    - No loot lock-outs of doom!

    Rift and Tera
    - Open world invasions
    - wardrobe/glamour systems (no class restrictions!)
    - Instanced housing (you can basically build the house yourself - bit by bit)
    - (again) class customization
    - For the love of everything PROPER LOOKING AND MOVING HORSES!
    - Nexus - giant invasion at certain times in switching locations, connected to huge boss fights in private instances after
    - More possibilities to get currencies for gear (everything you do should give you certain currencies)
    - Soft cap on ALL gear currencies (only max the amount you can carry - meaning, remove the 450 hard cap crap)

    PvP (taken from all games)
    - Actual Wars for certain castles/territories (between guilds) with access to special rewards/dungeons
    - Possibilities of PvP channels for people that are into them
    - Again, guild wars in optional territories (people need to be able to avoid it if they want)
    (Mind you, I am not much into PvP but it CAN enrich a game if done properly)

    I doubt they will listen but it is worth a try....
    (0)

  5. #35
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Chessala View Post
    I doubt they will listen but it is worth a try....
    To be honest, I have long given up on the dev's listening to player feedback. This is more just a fun game
    (0)

  6. #36
    Player
    Braneric's Avatar
    Join Date
    Mar 2016
    Posts
    28
    Character
    Braneric Gedslas
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    I would love it if they simply copied GW2's inventory management system, however this would probably lead to the need for fewer retainers and thus less revenue from people purchasing extra retainers.
    (2)

  7. #37
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaurie View Post
    To be honest, I have long given up on the dev's listening to player feedback. This is more just a fun game
    I know what you mean but I can't help keeping this sliver of hope xD
    (1)

  8. #38
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    - story + the very best music from ffxi
    -gear dye , glamour book, + HOUSING from Rift (<-yes my biggest pet peeve of ffxiv )
    -a lot outdoor content from much older wow style content + ffxi style as well
    -talented gear design from Tera + Aion
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  9. #39
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Warlyx View Post
    Gw2 - Inventory , and "fates"
    I can't stress enough how well, how spoiled I am, on how GW2 has done their glamours, pets, crafting mats, dyes, "coinage" items, etc.

    I'll add Defiance to "Fates" as well. They scaled live when people were around or left. More people came in, the CURRENT "fate" scaled up, both in numbers, higher level mobs and even bosses of sorts, and if people left it would scale down. Live. The current Fate. Not affecting the NEXT Fate.


    Quote Originally Posted by Chessala View Post
    Favourites:
    Dungeons & Dragons Online and Ragnarok Online
    - Dungeon Scaling (amount of party members)
    - Different difficulties for all dungeons (Solo, Normal, hard, elite etc.) that do not lock dungeons behind a level wall
    - The ability to SOLO/DUO dungeons at level (lower exp /drop rewards)- with exp rewards!
    - Party size of up to 6 people (12 for raid parties)
    - possibility to use mercenaries in dungeons
    - Raids that entail more than some trash mobs and boss rooms
    - Introduction of traps in dungeons
    - Introduce puzzles that actually need brain mass
    - DUNGEON RANDOMIZATION
    - Class personalization (choose all stats + skills)
    - No time limit in dungeons
    - Only 3 day raid loot lockout instead of a whole week (more incentive to play raids)
    - No loot lock-outs of doom!

    Rift and Tera
    - (again) class customization
    Glad you added DDO. I came (again) to add that. Never played Ragnarok. Either one. But I love how they did rogues in DDO. I was a pure trap/lock/sneak specialist. It was a joy to go back to "those rogue roots". It is tiresome to see so many MMO games shove rogues into "pure DPS back-stab-type) classes. But nice to customize all your classes, but, D&D ruleset, versus "FF ruleset" doesn't allow that. The dungeons, yes. Bonus for smashing stuff (yeah not in FFXIV). Bonus for clearing traps. Bonus for locks picked. Bonus for full clears (or X% mobs killed at least). 4 levels of dungeons, etc. Fantastic.

    Didn't get too far into Rift, but I loved playing, yeah been a few years, but the pet heavy class, and I could basically add 2 additional souls and I could pour everything into making my pet better. Instead of a DoT afterthought. Got Rift downloading again, poke my head back in see what's changed.
    (0)
    Last edited by Mykll; 03-15-2016 at 11:55 AM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  10. #40
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Quote Originally Posted by xJimmehx View Post
    Talking about Black Desert[/IMG]
    I'm in the exact same boat, the game is truly amasing, the lack of insta teleport is great, you have to basically do it all by your self, guilds hire you on a weekly contract so if your not pulling your weight, they dont have to re hire you. all housing is isnstanced so everyone gets a home. pets add additional bonuses. oh and did i mention its amazing.
    (1)

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