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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    From FFXI: How to do pet classes.
    Erm...pet classes were horribly gimped in FFXI. SMN had next to no actual damage scaling for years before the devs remembered to make Avatars scale with summoning magic skill (not to mention the terrible Blood Pact timers and the fact they only became relevant after Alexander + Perfect Defense entered the game). Beastmasters were screwed from day 1 because of asinine penalties and lack of scaling/utility. Let's also not forget that Puppetmasters were largely a joke and needed an exploit to do even half-decent damage, even after the numerous buffs that job received.
    From SWTOR: A story with branching dialogue trees that actually have consequences. Now granted, in the SWTOR storylines the endings are basically always the same but a few of them do drastically change the path to get there and the dialogue that happens at the end along with the possibility of killing off certain NPC's. I'd have loved the option to punch the Fortemps son instead of letting Thancred do it.
    I can agree on a little more weight behind choices
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Snip
    Allow me to clarify as I did in another thread. My point for pet classes was making the pet actually matter rather than being a glorified DoT, I think summoner should be be about the summons, I think if they ever add beastmaster, it should focus on the beast's you tame, etc.

    Edit: I know MMO design moved away from that in recent years, but that doesn't mean I have to agree with it!
    (2)
    Last edited by Khalithar; 03-14-2016 at 01:55 PM.

  3. #3
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Xenoblade X: A recent example that any MMO developer could learn things from; both good and bad. I wish FFXIV adopted XbX's design ethos when setting out to make new zones; areas that are not just large, but genuinely fun to explore with something new to always discover, and should take a very lengthy amount of time to see everything along with having a real element of danger added to that exploration. The game also handled it's version of hunts called tyrants significantly better and tied it into the exploration element. tl:dr; a diadem that works :/

    Also seamless connected areas something people have always wanted to see. The Wii U only allows 1 gig of ram for use by games but XbX did it so well. The sooner we ditch the PS3 so they can start really making use of the ram in both the PS4 and a modern PC the better.

    Phantasy Star (any version): Elemental and enemy type weaknesses/attributes. Someone already touched on this but it would add a nice amount of depth to this game.
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