Quote Originally Posted by Khalithar View Post
From FFXI: How to do pet classes.
Erm...pet classes were horribly gimped in FFXI. SMN had next to no actual damage scaling for years before the devs remembered to make Avatars scale with summoning magic skill (not to mention the terrible Blood Pact timers and the fact they only became relevant after Alexander + Perfect Defense entered the game). Beastmasters were screwed from day 1 because of asinine penalties and lack of scaling/utility. Let's also not forget that Puppetmasters were largely a joke and needed an exploit to do even half-decent damage, even after the numerous buffs that job received.
From SWTOR: A story with branching dialogue trees that actually have consequences. Now granted, in the SWTOR storylines the endings are basically always the same but a few of them do drastically change the path to get there and the dialogue that happens at the end along with the possibility of killing off certain NPC's. I'd have loved the option to punch the Fortemps son instead of letting Thancred do it.
I can agree on a little more weight behind choices