Hello,
you probably clicked on this because you disagree that PVP is not fun, or you are interested what ideas I could have, maybe you agree with me . Whatever, we are all here because we like FFXIV and we want it to stay success full and enjoy it for as long as possible as it could be.Thats at least my motivation and why I decided to post this.
Regarding PVP in general it can be fun and seal rock is the most fun game mode atm including feast. A lot of people will say this is not a PVP game and only a side aspect, but seeing the effort SE put into feast , hyping it, adding seasons and even anticipate it to become E-sporty, it seems SE wants PVP/Feast to become a bigger aspect of FFXIV.
But sadly Feast will not live up to its hype. The gamemechanics converted from PVE into PVP just don't work. As it is now its just like Wolves den with some little twists. It becomes boring very fast because every game is essentially the same, the healers run away and try to survive bothered by the enemy tank or a melee or both. Ranged dps try to burst as much damage as possible before they get targeted and die, tanks just smack away at the healers in hopes to make some impact. Melee dps target someone and try to kill them. There is the occasionally sleep , bind or other CC attempts but basically it becomes boring fast. There is no room for different tactics and it just does not have the depth to become a long lasting popular gamemode in ffxiv.
So how could PVP be implemented in FFXIV? First it needs its own separate skillset. Keeping the skills and spells from PVE just doesntt work, they where not made for PVP and trying to build PVP around them will IMO never work. You could have PVP equivalents or similar skills, Tanks need provoke that forces the target to only be able to attack the tank, Weapon skills and combos need to be tuned so that its not only about bursting targets down. Healers need more room to heal and the damage needs to be tuned so healers dont become the main target or have to endure so much pressure. Basically players should be able to endure much more damage healers should have to heal less , so the game becomes more like a marathon instead of a sprint.
Then it should have different objectives , npc enemy's and its own progression. Think MOBA like league of legends or smite. You start every game at level 1 with only 1 or 2 skills, then you have minions that try walk into the enemy base and damage something, now you kill minions to gain XP and skill points that let you level up your skills and get new skills. Then there could be a item shop that lets you buy gear for that match , other side objectives like jungle camps that give you buffs ect.ect. That way it could be a lot of fun.
Ill finish here
TL;DR To make PVP in FFXIV good it needs to be like a MOBA(Lol/Smite).
https://en.wikipedia.org/wiki/League_of_Legends
https://en.wikipedia.org/wiki/Smite_%28video_game%29