Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ehhhh too based around emnity calculations, i would prefer more mechanic based skills, As far as AOE, i think its ok if glad is second in AOE heat to mrd, but they should be 1st in single target hate.

    Another possibility is increase their dmg options, or increase the utility of block skills,

    Other possibilities, include buffs for the party that also increase enimity, A gld can be worthwhile if he gives everyone in front of him a defensive or offensive buff

    increase the dmg of phalanx, or add effects, like DOT Defense down, or attack down.

    ambitdexterity needs to make the block rate extremely high or last longer.

    Another thing is monster distribution, they need to make it where glads increase in defense is worthwhile, they should have some hard hitting monsters, that a glad can maybe get hate on, but probably wouldnt want to, whereas the gld might love it.

    Another possibility is make gld more technically superior, as in by responding to certain cues, increases its potential dramatically, the tools are there with on block manuevers, but the effects arent noticeable enough. MRD is a master at the brawl, but a gladiator should be excellent at a thinking mans technical fight. Give glad some more DMG based on how well they are tanking.



    just some rough ideas, the execution is up to them.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Physic View Post
    ehhhh too based around emnity calculations, i would prefer more mechanic based skills, As far as AOE, i think its ok if glad is second in AOE heat to mrd, but they should be 1st in single target hate.

    Another possibility is increase their dmg options, or increase the utility of block skills,

    Other possibilities, include buffs for the party that also increase enimity, A gld can be worthwhile if he gives everyone in front of him a defensive or offensive buff

    increase the dmg of phalanx, or add effects, like DOT Defense down, or attack down.

    ambitdexterity needs to make the block rate extremely high or last longer.

    Another thing is monster distribution, they need to make it where glads increase in defense is worthwhile, they should have some hard hitting monsters, that a glad can maybe get hate on, but probably wouldnt want to, whereas the gld might love it.

    Another possibility is make gld more technically superior, as in by responding to certain cues, increases its potential dramatically, the tools are there with on block manuevers, but the effects arent noticeable enough. MRD is a master at the brawl, but a gladiator should be excellent at a thinking mans technical fight. Give glad some more DMG based on how well they are tanking.



    just some rough ideas, the execution is up to them.
    It has to be based around enmity calculations, since GLD isn't suspost to have extreme damage, but higher damage mitigation. If the GLD Weapon skills start doing too much damage, then there wouldn't be a use for MRD, so instead, increase the enmity they generate. It has to be done without making the other class useless, which the dev's aren't doing too well at right now...*COUGHARCHERVSLANCER*
    (0)
    Last edited by Reika; 10-23-2011 at 01:35 AM.

Tags for this Thread