Nothing has changed in my thought process behind healing. VIT tanks have more HP and deal less damage compared to STR tanks pre-patch. It's still business as usual for me as a healer. I do appreciate S-E making tank busters hit significantly harder to compensate for the increased HP pool but I anticipated that change to occur with the patch since we're gonna get huge tank HP influx this patch. I just need to spend a bit more MP now to heal a larger HP pool and thus higher damage output from specific bosses.

Don't get me started how I feel about the change from a design standpoint because I dislike what Yoshi-P and his Dev Team did for balancing this patch.