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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    NPCs that must be killed to earn points... so, Frontlines? Seriously, points were earned primarily through taking out NPC opponents and there were side-objectives for points. The only thing it didn't have that your model did was an item shop, NPCs attacking your base, and xp earned mid-match.

    I actually feel that the new mode DOES do enough to change things up to keep it interesting. For starters, they DID make it so healers are no longer the primary targets. Sure, healers help keep people alive, but folks can return to the battle fairly quickly and if you keep focusing on the healers (who have a lot of skills to keep their asses alive) you're not going to be getting any points. Instead, it's the folks who have a ton of medals, which is likely to be DPS though groups can also emphasize having the tank grab medals to make use of their survivability mechanics.
    (0)

  2. #2
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    What you're describing is a moba. This is MMO PvP. Other than the poor net code and the 2.5s GCD, this game's PVP is hardly different from other MMO's. I don't like your ideas, because it takes too much away from the PLAYER aspect of PvP.

    Also, I disagree that the matches are always the same. Maybe you're doing the same things? Have you tried changing your strategies?
    (4)