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  1. #51
    Player
    Sirrush's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Sirrush Maxim
    World
    Diabolos
    Main Class
    Botanist Lv 50
    I now realize FFXIV will never get a mohawk grenade personally endorsed by Mr.T.
    (0)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    514
    The only reason I can think of why SE didn't want people to equip 4 rings and 2 earrings is that they just didn't want every character walking around with 4-rings and 2-earrings. This is a lame excuse however, especially since many people will be wearing helmets and gloves.
    (0)

  3. #53
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    to me i completely agree with increasing, but the slots you can have should either be based on phy level, class rank, or quests to increase the amount. i hate having the same room at lvl 1 that i have at 50.
    (1)


    http://crystalknights.guildwork.com/

  4. #54
    Player

    Join Date
    Mar 2011
    Posts
    359
    I quite like it, with a few tweaks to the costs of the jewelry themselves it would be perfect.

    As usual, remove remove remove. Never fix. No you shouldn't be wearing 4 rings, 2 bracelets, 2 earrings, and a necklace.
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Seikninkuru View Post
    You shouldn't be wearing 4 rings, 2 bracelets, 2 earrings, and a necklace.
    Why not? Why even add the slots in the first place?
    (0)

  6. #56
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I think I can take a guess at why slots are limited.

    Every piece of jewelly has a model in the game, visible on both your own character and other peoples. Uncapping the number of pieces you can wear would increase client load, particularly in crowded places.

    But I do think the high tier rings need to be turned down from 4 slots, unless perhaps there was some relationship between the slot cost and the complexity of the model. Which could make sense. High end gear may well have more detailed models, but I can't check that out right now, for obvious reasons.
    (0)


  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    514
    i can assure you it has nothing to do with PC performance.
    (0)

  8. #58
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Yea i have had a beef with the slot costs since the games launch, just get rid of it already. Wearing rank 48 Electrum Ring shouldnt give me 1 less acc than rank 28 silver rings which is exactly how it works out if you use all your slot cost for rings.
    (1)

  9. #59
    Player
    BadJoeRed's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    I also wouldn't mind seeing it removed. But we shouldn't talk so poorly about a relatively common feature of a game. There are similar systems like this is most RPGs in one way or another. I trust the developer's decisions for the most part. It wasn't the entire team that decided to release the game too early, giving us some false justification to bash most of their ideas. It was probably the decision of a very small handful of people. If they had waited another 1.5 years to release the game, and it was close to perfect, this topic (along with most) probably wouldn't exist. Let's let them develop their own game.
    (0)

  10. #60
    Player

    Join Date
    Mar 2011
    Posts
    262
    I can't believe this thread is still going.

    6 point slot maximum, items cost 1 point slot cost more. That's how it should be. What's wrong with you people?
    (0)

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