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  1. #21
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I play on a few different computers depending on location/platform. Are there any tools that would allow me to sync or copy my hotbars, crossbars, UI layout, gearsets and macros across these machines? On the PC version, I've become comfortable with copying the files as needed, but that only works if I remember to make a backup and isn't possible for the console versions of the game.
    (7)

  2. #22
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    With Patch 3.2, we saw that there were some UI adjustments for players with high-resolution (4K) monitors. Are there any additional graphics updates planned such as better anti-aliasing or higher-resolution textures?
    (8)

  3. #23
    Player
    BloodyRabbit's Avatar
    Join Date
    Mar 2016
    Posts
    2
    Character
    Bloody Rabbit
    World
    Diabolos
    Main Class
    Monk Lv 61
    Are Viera still being considered for 4.0?

    Any hints on what the next new jobs will be? A lot of people are saying samurai and blue mage might be options. I'd be cool with red mage.
    (4)

  4. #24
    Player
    Artimecion's Avatar
    Join Date
    Sep 2014
    Location
    Gradania
    Posts
    13
    Character
    Artimecion Beoulve
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    I would like to see class specific key bindings. I prefer to use Obey as a I play SCH/SMN, but I have to set up a keybind for most pet skills separately, or macro them. The reason is because if I use a key bind on the pet hotbar, it removes the possibility for me to use that keybind on other classes that don't utilize the pet hotbar. Can class specific key bindings be implemented?

    Thank you for your thoughts!
    (4)
    Message me in game for to talk about joining our family. We are tight nit looking for more to round out our group. Looking for self-motivated casual players that have hardcore outlook and ethic.

  5. #25
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Oh yeah, macro questions!

    Why are macros still unable to be queued like most other actions? Isn't the excuse of, "It would make macros feel mandatory," outdated by now?
    (8)

  6. #26
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Can potions please be able to be used in macros? Like /item "item name"?

    Related, though I know this goes outside UI design: At the very least, can't potions be made queueable like most other actions and to not have an awkwardly long delay after use?
    (4)
    Last edited by Teiren; 03-12-2016 at 02:19 AM.

  7. #27
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Can Limit Break for casters be made to work with <t> in a macro like other ground-targeted actons?
    (6)
    Last edited by Teiren; 03-12-2016 at 02:20 AM.

  8. #28
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Lastly, would it be possible to develop a way to assign a macro to a hotbar through a macro command?

    For example: /chotbar set "Macro #1" or /hotbar macro #1
    (4)
    Last edited by Teiren; 03-12-2016 at 02:30 AM.

  9. #29
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60

    Pop-up Notifications

    There are a lot of pop-up notifications that still can not be moved/turned off and I really wish they would add options for the following;

    The huge QUEST COMPLETE pop-up (It blocks so much of my screen and it pops up so often that it kind of takes away from immersion. It also blocks Leve quest explanations/rewards causing me to have to wait till it fades away before I can read the next leve explanation)

    The huge FATE JOINED pop-up is also something that should be able to be turned off (I can see the fate area marked on my mini-map and I can see the special FATE mob icons. I don't need a big pop-up notification to tell me I'm in a FATE area. And when I'm just passing by, it's a bit annoying to have my screen blocked by such a big pop-up)

    The Blue/white text pop-up when something on your retainer sells or when you mine/harvest something up and it is added to your inventory (this information is already in the chat log so it is a redundant pop-up text)

    The pop-up asking if you want to teleport back to the levemate when you complete a levequest (this causes a moment where you can not control your character and has caused me to get aggro from mobs near me)

    The small area name pop-up (when running around my home city that I know by heart it's an unnecessary pop-up. I would like to turn it off or be able to move it next to my mini-map)

    Thank you for reading ^_^
    (7)

  10. #30
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60

    More Text Category Options Please



    Under Character Configuration --> Log Text color --> Battle, could we have the additional options "Damage taken", "Actions Initiated by self" and "Actions initiated by Enemies"

    As it is now all Actions are the same color regardless of if they are initiated by myself or my enemy which results in a hard to read at a glance battle chat log. See in the above picture that "The lightning sprite casts Thunder" and "You use Skull Sunder" are the same color text. What I would like see is "The lightning sprite casts Thunder" and "You use Skull Sunder" Because an action being used against me is bad(Red text) and me initiating an action against my enemy is good(green text)

    Also the same goes for Damage taken. Damage I sustain is bad and I would like to have it displayed as a different color than damage I have inflicted on an enemy. For example as seen in the above picture; I would like the log entries "The lightning sprite takes 168 damage. You hit the lightning sprite for 126 damage." to be a different color than "You take 753 damage."

    The same goes for Enhancing Effects and Enfeebling Effects, there should be different text color options for self and enemies.

    I hope the SE Dev. team will consider this QoL improvement.

    As you can see in my screen shot above, I have separated my battle text between 2 chat logs as a temporary fix, but I would really love to just have all my battle text on one chat log.

    Thank you for reading.
    (7)

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