Will you please consider increasing the turn in value of red scrip gathering collectibles, the total time required to cap this is significantly greater compared to other gameplay activities, and it just takes an unreasonable amount of time to cap.
Will you please consider increasing the turn in value of red scrip gathering collectibles, the total time required to cap this is significantly greater compared to other gameplay activities, and it just takes an unreasonable amount of time to cap.
Can you expand on the moving feature for houses as well as give an update on housing and adding wards in general?
I'm a female player who plays a male character.
Shocker....
Can you consider creating a Specialist version for Gathering classes and make instances for Crafters and Gatherers to queue in party, a version of dungeons for them, where they have to cooperate there to achieve specific objectives? The queues here being only possible as their chosen Specialist classes, with no cross class skills allowed in the instance (thus making them resorting to their Specialist Skills, adjusted according to the new objectives if necessary), and getting rewards by successfully completing the instance (Red and Blue Scripts and specialist gear-only for them to roll on, etc).
Last edited by Dahlinea; 03-23-2016 at 06:39 AM.
Will we have more side quests with the Doman Children?
Armoury, Retainer Inventory Space
I know this is a recurrent topic for every live letter, but are you working on a way to help with the obvious inventory space problem ? If you use all classes in the game, you have two open slots in the main hand armoury space, that is if you don't have PVP equipment.
This problem also concerns retainer inventories. I, like a lot of my fellow adventurers, collect primal and raid weapons as well as some equipment sets and I have two retainers full just with equipment and it doesn't seem right to have to pay for a second additional retainer to enjoy the game to its fullest.
Is there any chance we could get this as a mount? I would love to either ride it, or chase after it! Such a surprise character from the hatching tide event!
I've been wondering if there were any plans to further expand the Grand Company ranks and missions. There hasn't been any real expansion on this since the main storyline in 2.0.
Currently the bane of my time in this game is sitting in party finder trying to find people on my server to run unsync dungeons. Unsync added a new facet to old content and made some more fun. Can we have a way to use duty finder to fill parties in Unsync mode? There are plenty of people on other servers who want to do the content for farming or getting clears they missed out on. To fight and farm and scrape to get stonger and better gear and not be able to use it unless in a premade group is frustrating not challenging and flat out crippling if you try before or after peak hours.
Can you expand the Hall of the Novice to allow players to create their own training exercises, using basic and advanced mechanics, and using a choice of backdrops from different zones. And also allow those training exercises to be accessed by other players?
While i am overall happy with what you have done with the game so far i wanted to ask, when if ever are new GC ranks going to be added, when will user created UI mods finally be a thing? this was something promised to us when ARR launched and a bit of a sore spot with me that 1. it's still not a thing, 2. i do not even hear mention of it anymore as in a status update, or why the delay so far.
Furthermore why did you abandon the hunting log system? i sort of get it would be awkward with the 3 new jobs who technically do not have classes upon which the hunting longs are based on, you could just start their hunting logs at level 30, and to be clearer when i said abandon the hunting log system i meant the 50+ side.
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