In relation to PvP, both new and old content, do you foresee amending the way Tanks work in battle? Paladin's utility allows them to excel at harassment and aiding allies though Warrior and Dark Knight appear to significantly lack such means to ensure their allies' survival. Would it be possible to add or adjust skills such as Provoke which, instead of doing nothing, could influence a target in a number of ways, such as....

-Target moves toward and/or attacks the caster if in range. (3 second duration)
-Damage dealt by target to anyone other than caster is reduced by 50% while damage dealt to caster is increased by 150%+. (10 second duration)
-Accuracy of target heavily reduced against all but the caster. (5 second duration)

These are just examples and the numbers/durations could be adjusted as seen fit, but even as someone who only plays Bard and Paladin, I get the impression that only Paladins really seems to fulfill the role of being able to bear the brunt of the enemy attacks in defence of their team.