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  1. #1
    Player
    DemandAPanda's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Fuzzy Avenger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Greetings FFXIV Team,

    Thanks again for taking questions!

    My Question: At current we are seeing a very linear progression of gear & item level. While it works, it offers little in the way of diversity and choice. (Only "choice" being avoid the excess of stats: Parry, Skill Speed, Spell speed etc and feel sad that DET and CRIT don't really have that much weight). Are there plans to incorporate new unique armor bonuses? set bonuses, unique skills multiple playstyle supports? i.e WHM Body Armor adds the "Refresh" effect at potency X. or Having 3 pieces of the Ninja Koga set grants extra debuff bonus to ninjutsu etc. Items that help cater to a certain aspect of a job more than another... One loadout could support the regen side of a whm more while deducting from its raw upfront healing (just an example)

    Cheers!
    (23)

  2. #2
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    I haven't read everything posted, so forgiveness if this has already been asked:

    Bamboo sticks at Camp Bronze lake (and all 2.x rare gather's), why didn't the dev team change these from rare to hidden after a player gets to lvl 60 botanist?

    I get rare items, but since it is old content related to players who have cleared more advanced content, why not change the drop rate?
    (0)