Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 284

Dev. Posts

Hybrid View

  1. #1
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    In relation to PvP, both new and old content, do you foresee amending the way Tanks work in battle? Paladin's utility allows them to excel at harassment and aiding allies though Warrior and Dark Knight appear to significantly lack such means to ensure their allies' survival. Would it be possible to add or adjust skills such as Provoke which, instead of doing nothing, could influence a target in a number of ways, such as....

    -Target moves toward and/or attacks the caster if in range. (3 second duration)
    -Damage dealt by target to anyone other than caster is reduced by 50% while damage dealt to caster is increased by 150%+. (10 second duration)
    -Accuracy of target heavily reduced against all but the caster. (5 second duration)

    These are just examples and the numbers/durations could be adjusted as seen fit, but even as someone who only plays Bard and Paladin, I get the impression that only Paladins really seems to fulfill the role of being able to bear the brunt of the enemy attacks in defence of their team.
    (0)

  2. #2
    Player
    Reptiletc's Avatar
    Join Date
    Mar 2016
    Posts
    312
    Character
    Alzrius Nremyn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    I would love to see moogles as the next Beast Tribe, maybe put a moogle cap and suit, lvl 1 without any stat bonuses, as purchasible items from them.

    Would love to see Blue Mage, Red Mage, Samurai, and Pirate make it in, but that's something I can wait on. Right now if you raise the level cap, just adding more useful traits rather than more skills to clutter the hotbars would be helpful.

    ex: Chance on Fire and Ice IV to grant Astral Fire and Umbral Ice. After each crit, chance to reset cooldown of Ley Lines. Critical hit chance and damage increase.
    (1)

  3. #3
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Y'shtola appears in patch 3.2.

    .......therefore! I boldly and shamelessly proclaim that it must be relevant to ask if we can expect to see her new hairstyle released in the near future? I've always wanted a variation of her previous style minus the hair ornaments like she currently has.
    (0)

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    For the new Anima weapons, would character creation be involved?
    (0)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Are you gonna put cutscenes from finsiehe events (mainly the recent ones like the Little Ladies or Hatching Tide events) on the Unening Journey, or are they deleted as soon as the event ends?
    (0)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Is there a way to make "motion" syntax for skills, something that shows the effect but doesn't affect the player, mobs or place the respective skill on cooldown (as well as being used in spite of the class being unable to use the skill itself)?
    (2)
    Last edited by Morningstar1337; 03-23-2016 at 11:05 AM.

  7. #7
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    When will the Hildibrand and Nashu Plushes be available for Pre-order?
    (0)

  8. #8
    Player
    BlackDragon2000's Avatar
    Join Date
    Mar 2016
    Posts
    16
    Character
    Haruhi Dragneel
    World
    Odin
    Main Class
    Samurai Lv 80
    Really Disappointed in gear For ninja in 3.2 its all the same look as Bard Gear & as a Ninja i want to look like an Assassin/warrior not look like a Bard feel like not much thought went into the Design don't mind if the gear looked more like Monk gear but Bard gear Design don't work for Ninjas

    So my Question is Can we get better looking Gear for Ninjas so we don't look like Bards
    (1)

  9. #9
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Is there a future planning for more pet Jobs, i know Yoshi P said the most of the ffxi jobs will evenautly port over will be planned to improve the summoner. will also be future plan to add the bst, puppetmaster and other sort jobs.
    (4)

  10. #10
    Player
    xXTh0r_0d1ns0nxX's Avatar
    Join Date
    May 2014
    Location
    Limsa-Lominsa
    Posts
    94
    Character
    Thor Odnson
    World
    Adamantoise
    Main Class
    Dragoon Lv 60

    Could we see a blunt dmg tank such as a Viking.

    I know what your thinking, this guys name is Thor and hes asking for a viking. Lets be serious though in final fantasy 3 and several tactics i loved having the viking job. Just being able to mush your enemies with a large hammer was so satisfying. I know we have a warrior already (an argument often presented to me when i ask about this class.), but i simply am just not satisfied i would love it if we could just have a massive hulking tank of a class (lower DPS but Significantly higher health in the range of 30K+). It could have so many amazing possibilities as well. Large hammers. Fire based Attacks (Viking Pyre?) and Defense buffs. they would be a slow but heavy hitting class, like a physical Blm. Maybe a stance that doubles their GCD but also doubles their damage dealt and have massive oGCD hits with long recasts. I always thought a hammer tank would be sweet. Never thought of it being Viking, but whatever they could come up with would be cool. It could switch from hammers and maces. Blunt headed objects. Plus Monk has a blunt buff so this would complement well. The anti tower has a Viking mob, Maybe its foreshadowing something. i really hope we get this class it seems like it definitely possible and there is plenty of community to back the idea. come on devs show us a sign!!! I would kill to have my hammer throw ability from FF3 back. *cough* mjolnir throw *cough* like the dark night ranged jump, or dragonfire dive, but as a Viking and with a hammer and lightning aspected. oh that would be a beautiful sight to see.

    Ideas
    Abilities:
    Hammer Throw: Ranged singular attack increases enmity(similar to shield lob or tomahawk).*
    Viking pyre/Thunder call: increases damage of fire/thunder* abilities for entire party by 15% for 10sec
    Mjolnir: launches character to desired target; in Ragnarok stance deals lightning AoE up to 10 yalms away for 250 potency*/Jotunn's Reckoning stance same thing but instead of AoE, it DoTs target for 300 potency fire damage for 15 sec*


    Stances:
    Ragnarok: Damage stance/thunder aspected, More DMG!, debuffed attack speed. Hits harder 450-600 potency but GCD is 2.5-3.0 sec maybe slower. (Originally name this one Flight of the Valkyrie)*
    Jotunn's Reckoning: Tanking stance/fire aspected, Major health increase, Major DMG decrease more so then Warriors' Defiance, focusing more on Enimity control and DoTs then actual weapon DMG* (originally named this one Pyre of the Ancients)


    (2)
    Last edited by xXTh0r_0d1ns0nxX; 03-24-2016 at 01:26 AM.

Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast