When dungeons start getting outgeared by the community, Square Enix implements ilvl sync to keep the experience intact and keep speedrunning to a minimum.

But Trials never get that treatment, even when it gets to the point where the boss dies in under a minute, despite the fact that Trials are supposed to be a challenge, while dungeons are supposed to be easy. And most Trials are designed with a certain DPS range in mind, where having too high DPS means you miss out on parts of the fight. Most fights at level 50 and 60 are usually ruined for new players because of this, while the early leveling Trials, ironically, are still hard because of the level sync.

This also creates a massive difficulty imbalance in the Trial Roulette, leading to stuff like people instantly quitting the more recent Trials because they'd rather take the penalty and re-queue later hoping to get something like Ifrit Hard.

This is just some really perplexing decision making from Square Enix. Oh, and the same obviously goes for Castrum Meridianum/Praetorium, but that's on top of a whole bunch of other issues with those two dungeons.

Most people think dungeons are boring after the first couple of times, while Trials remain exciting time after time. So why do only dungeons get special treatment?