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  1. #1
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90

    Why is there no automatic ilvl sync for old Trials?

    When dungeons start getting outgeared by the community, Square Enix implements ilvl sync to keep the experience intact and keep speedrunning to a minimum.

    But Trials never get that treatment, even when it gets to the point where the boss dies in under a minute, despite the fact that Trials are supposed to be a challenge, while dungeons are supposed to be easy. And most Trials are designed with a certain DPS range in mind, where having too high DPS means you miss out on parts of the fight. Most fights at level 50 and 60 are usually ruined for new players because of this, while the early leveling Trials, ironically, are still hard because of the level sync.

    This also creates a massive difficulty imbalance in the Trial Roulette, leading to stuff like people instantly quitting the more recent Trials because they'd rather take the penalty and re-queue later hoping to get something like Ifrit Hard.

    This is just some really perplexing decision making from Square Enix. Oh, and the same obviously goes for Castrum Meridianum/Praetorium, but that's on top of a whole bunch of other issues with those two dungeons.

    Most people think dungeons are boring after the first couple of times, while Trials remain exciting time after time. So why do only dungeons get special treatment?
    (4)

  2. #2
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Not all dungeons get ilvl sync

    Only the very early dungeons (wanderers palace through stone vigil hm) because they are more likely to get extremely undergeared players whereas stuff like snowcloak and keeper of the lake don't have an ilvl sync.

    The early 3.0 dungeons (alwaysreap and the fractal always continuums) are synced because they have a very low ilvl requirement, to stop 220 players from absolutely stomping on a 145 tank

    Lost city of amdapor hm, pharos Sirius hm, these dungeon tiers aren't synced.
    They likely will get synced very late in this expansion, but the last 1-2 tiers of dungeons aren't going to be ilvl synced either.
    (0)

  3. #3
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Snowcloak and KotL are synced to i135. So is everything else from 2.0 that doesn't have an explicit level sync in DF. Unfortunately, that's ungodly overkill for most of the trials - Ifrit Hard only requires an item level of 49 to enter, compared to KotL's 90.
    (1)
    Last edited by Kietsu; 03-11-2016 at 09:56 AM.

  4. #4
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    Yeah, I don't see the point of Slappah's post, all dungeons are kept reasonably difficult, with more syncing added as required, except for the 8-man dungeons. Those two and the trials are the problem, and I just don't get why it has to be that way.

    Why not sync Ifrit, Garuda and Titan HM to 70, Leviathan to 80, Ramuh to 90, Shiva to 100 and so on? They would still be easy but at least they wouldn't be punching bags where all mechanics are ignored.
    (2)

  5. #5
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    The best example for this thread is Cape Westewind, a level 49 trial. It gets destroyed in less than 30 seconds where you barely even see add phase, if at all.
    (3)

  6. #6
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zomkei View Post
    The best example for this thread is Cape Westewind, a level 49 trial. It gets destroyed in less than 30 seconds where you barely even see add phase, if at all.
    Yes, and this is even an important story-centric Trial, so even more reason to at least make it last a little longer for the new people.
    (4)

  7. #7
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I totally agree. I even go more far. Add Item level synch to 60 at Castrum/praetorium, and people will think two times before pull all the damn dungeon and left behind new people.

    In general, on 50/60 dungeons/trials, no synch cause people start ignoring mechanics or trying solo tank things that are supposed not to be solo tank. Rushing every damn thing in the game. After few days of a new dungeon release, peope already pulling every thing. Now we got a clear message on the Antitower/Lost cirty hard. The game saying us "do not rush" because the dungeons are designed to not rush. I'm glad of it.
    (3)

  8. #8
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Xlantaa View Post
    I totally agree. I even go more far. Add Item level synch to 60 at Castrum/praetorium, and people will think two times before pull all the damn dungeon and left behind new people.
    I can guarantee you as soon as most player's daily roulettes included a Praetorium that couldn't be rushed, nobody would get it done at all, because most would rather leave and take a 30 min penalty than spend 45 minutes in a dungeon.
    (4)

  9. #9
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xlantaa View Post
    I totally agree. I even go more far. Add Item level synch to 60 at Castrum/praetorium, and people will think two times before pull all the damn dungeon and left behind new people.
    If they did this then new players would not be able to get it done and progress the story. If they made it so it could not be rushed then all those level 60s in high gear would not run it anymore, the time vs tome bonus would not be worth the it to them and the que times would be tremendously long.
    (1)

  10. #10
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is has a easy solution. Increase the prize for doing it. More tomes, more gil, any kind of item, I dont know. Anything atractive. Of`course, only synch level is not the solution. And the dungeon should be "remodeled". More similar to Aetherochemical Research Facility. 4 man dungeon with only few CS. But of course, because is old content, no one will spent resources on modify the dungeon.
    (0)

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