In my opinion there is no depth or creativity to endgame in ffxiv.
At its core it's learn mechanics, fight the same boss 200 times, cross your fingers when you pop the chest, fight the same boss 200 more times, cross fingers, repeat. Bosses just change every 3 month patch.
It was great that they added a token system to Alex since farming coil was a pain. But they are sticking with a single boss/objective endgame cycle that makes the bosses of coil and alex nothing more than glorified primals with maybe a trash mob thrown in here or there before you get to the boss that really doesn't hinder the raid in anything but time and adds nothing to the enjoyment of the player.
What I would love to see in ffxiv is an actual raid, not just boss after boss after boss... after... boss... after... boss. It would be great if they could include a story as great as coils was (alex's story...meh) with more engaging and less linear content.
Think of how awesome coil would have been, or Alex and regular dungeons could be, if you entered and had various tasks that you could complete but didn't necessarily have to depending on your objective. There could be a boss and a plethora of mini bosses in a zone, which could be a static maze, a maze that you could alter by completing objectives or an open field like Diadem. Trash mobs who are more than a way to lazily impede the speed of your progress, dropping minor tokens that could be used to purchase items to buy relic or crafting materials with. Minor bosses could give broken armor that could be used to make gear slightly lesser than big boss gear, glamour pieces, mounts, furnishings, the list could go on.
You could go in and get the win to open other zones or that big loot or you could go in and farm trash mob tokens and mini bosses. It would open a whole new world of content and stay relevant next month when the ilvl went up thanks to the abundance of other items that would still be in demand.
They could add challenges that didn't require 8 people of maximum ilvl at the peak of their skills and some that did. Sure it would still be grindy but show me an mmo that doesn't have grind to it in one way or another. Grind is a fundamental staple or mmo's that will likely never disappear.
It would be a true raid and really fun. Not to mention remove the need of normal and extreme modes.
But as it stands right now, every 3 months we have a couple more bosses to kill and more tomes to grind and it has been that way since arr launched.
I just wish the devs would get more creative and get out of that loop they are in.
What are your thoughts and ideas?