As we all know, Samurai has been hinted (but not confirmed) to be one of the few Jobs to be released down the line.
Here's what I envision Samurai to be as a DPS. (Though changing a few things, it can easily become a Tank Job as well.)
I designed Samurai to be more like it's XI counterpart with a few touches from other FF games.
Also note other possible combinations will work if one is very verse with how the Skillchain system works.
(S) = Skill gain by leveling.
(J) = Skill gain from Job Quest.
(T) = Job Trait
SC = Skillchain
Level 1 Self-SC
Kasha > Enpi - Transfixion (Light)
Yukikaze > Kasha - Compression (Dark)
Yukikaze > Koki - Impaction (Thunder)
Koki > Kagero - Liquefaction (Fire)
Jinpu > Enpi - Scission (Earth)
Koki > Jinpu - Detonation (Wind)
Gekko > Yukikaze - Induration (Ice)
Enpi > Gekko - Reverberation (Water)
Level 2 Self-SC
Gekko > Kasha - Fusion (Fire/Light)
Enpi > Enpi - Distortion (Ice/Water)
Jinpu > Kasha - Gravitation (Dark/Earth)
Yukikaze > Gekko - Fragmentation (Thunder/Wind)
Level 3 Self-SC
Jinpu > Kasha > Gekko - Darkness
Yukikaze > Gekko > Kasha - Light
Shoha <-> Kasha - Light
Fudo <-> Rana - Darkness
Sengikori EX: Shoha > Kasha > Light > Fudo > Light
This means 100 Potency > 100 Potency > 400 Potency + Debuff > 100 Potency > 400 Potency.
Side note:
All SC's elements are mostly visual elements since XIV lacks elemental wheel.
Since all SCs are considered magical, Light + Debuff + Light on Magical Defense Down = Yummy DMG.
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1-2-3 combo:
Lv 1: Tachi: Enpi > Lv 4: Tachi: Goten > Lv 26: Tachi: Kagero
Lv 10: Tachi: Ageha > Lv 35: Tachi: Shoha > Lv 46: Tachi: Gekko
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Samurai Skill list.
(S)Lv 1: Tachi: Enpi
Delivers an attack with a potency of 150. (Recast 2.5s)
(S)Lv 2: Third Eye
Anticipates oncoming attacks that nullify damage up to 20% of Maximum HP. Duration: 20s (Recast 120s)
(S)Lv 4: Tachi: Goten
Delivers an attack with a potency of 100. (Recast 2.5s)
Combo Action: Tachi: Enpi
Combo Potency: 200
(S)Lv 6: Blade Bash - Delivers a ranged attack with a potency of 120. (Recast 2.5s)
(T)Lv 8: Enchanced Strength
Increases strength by 2.
(S)Lv 8: Tachi: Koki
Delivers an attack with a potency of 120. (Recast 2.5s)
Additional Effect: Damage over time. Potency 30
Potency: 30 Duration: 20s (Konzen-ittai 30s)
(S)Lv 10: Tachi: Ageha
Delivers an attack with a potency of 180. (Recast 2.5s)
(S)Lv 12: Zantetsu
Delivers an attack with a potency of 200. (Recast 40s)
Can only be executed when target's HP is below 20%
(T)Lv 14: Store TP
Increases the amount of TP recovered over time.
(J)Lv 15: Tachi: Jinpu
Delivers an attack with a potency of 200. (Recast 30s)
Can only be used after landing a critical hit.
Additional Effect: Defense Down Duration: 8s
(T)Lv 16: Enchanced Strength II
Increases strength by 4
(S)Lv 18: Shikikoyo
Gives a portion of your TP to a single party member. (Recast 180s)
(T)Lv 20: Zanshin
Allows auto attack to ocassionally hit up to two times.
(S)Lv 22: Abate Earth
Ensures critical damage for the first weaponskill used while Abate Earth is active. (Recast 50s)
Damage dealt will be absorbed as HP, up to 10% of maximum HP. Duration: 10s
(T)Lv 24: Enchanced Strength III
Increases strength by 6
(S)Lv 26: Tachi: Kagero
Delivers an attack with a potency of 100. (Recast 2.5s)
Combo Action: Tachi: Goten
Combo Potency: 320
(T)Lv 28: Store TP II
Increases the amount of TP recovered over time.
(J)Lv 30: Hasso
Increases damage dealt by 15%. (Recast 40s)
Additional Effect: TP cost increased by 20%. Duration: 18s
Can not be used with Seigan or Sengikori. Effect ends upon use of Seigan or Sengikori.
(J)Lv 30: Meikyo Shisui
Allows two weaponskills to form a Skillchain. (Recast 90s)
All Weaponskills deal damage with a potency of 100 while under the effect of Meikyo Shisui.
Skillchain Potency: 200 Duration: 15s
(EMS) Resets all weaponskill timers.
(EMSII) Allows three weaponskills to form up to 2 Skillchain.
(EMSII) Light and Darkness Skillchain Potency: 400 to all nearby enemies.
(EMSII) Additional Effect: Lowers target's magicial defense. This effect can only be applied once per usages. Duration: 10s
(T)Lv 32: Enchanced Shikikoyo
Doubles the amount of TP given by Shikioyo.
(S)Lv 34: Tachi: Habaku
Delivers an attack with a potency of 100. Additional Effect: Stun Duration: 3s (Recast 30s)
(J)Lv 35: Tachi: Shoha
Delivers an attack with a potency of 100. (Recast 2.5s)
Combo Action: Tachi: Ageha
Combo Potency: 220
(T)Lv 36: Enchanced Meikyo Shisui
Resets all weaponskill timers.
(S)Lv 38: Tachi: Yukikaze
Delivers an attack with a potency of 100. (Recast 2.5s)
Combo Action: Tachi: Goten
Potency increased to 260 when executed from a target's flank during combo.
Combo Bonus: Decreases target's attack speed by 10% Duration: 20s
(T)Lv 40: Konzen-ittai
Extends Tachi: Koki duration to 30 seconds.
(J)Lv 40: Seigan
Increases attack speed by 10%. (Recast 40s) Duration: 18s
Can not be used with Hasso or Sengikori. Effect ends upon use of Hasso or Sengikori.
(S)Lv 42: Unsheathed Blade
Delivers an attack with a potency of 100 to all enemies in a cone before you. (Recast 2.5s)
(T)Lv 44: Zanshin II
Allows auto attack to ocassionally hit up to three times.
(J)Lv 45: Ikishoten
Refreshes TP on self. Duration: 30s (Recast 180s)
(S)Lv 46: Tachi: Gekko
Delivers an attack with a potency of 100. (Recast 2.5s)
Combo Action: Tachi: Shoha
Potency increased to 250 when executed from a target's rear during combo.
Combo Bonus: Damage over time. Potency: 35 Duration: 20s
(T)Lv 48: Enchanced Meikyo Shisui II
Allows up to 2 Skillchains
(S)Lv 50: Know Thine Enemy
Braces user from a direct damage from a non area of effect attack. Duration: 5s (Recast 90s)
If hit, user gains the effect revenge which doubles the potency of your next weaponskill. Duration: 15s
Can not be used while under the effect of Meikyo Shisui.
(J)Lv 50: Tachi: Kasha
Delivers an attack with a potency of 250 to all nearby enemies. (Recast 120s)
(J)Lv 52: Sengikori
Allows user to perform Light and Darkness Skillchain as first Skillchain during the effect of Meikyo Shisui. (Recast 60s)
Increase critical hit rate by 20% Duration: 20s
Allows the use of Tachi: Katien and Tachi: Fudo when the effect is active.
Can not be used with Hasso or Seigan. Effect ends upon use of Hasso or Seigan.
(J)Lv 54: Tachi: Kaiten
Delivers an attack with a potency of 180. (Recast 30s)
Potency increased to 220 when executed from a target's rear.
Effect: 30% chance of next critical hit will reset the recast timer while under the effect of Sengikori.
Can only be used while under the effect of Sengikori.
(J)Lv 56: Tachi: Fudo
Delivers an attack with a potency of 180. (Recast 30s)
Potency increased to 220 when executed from a target's flank.
Effect: 30% chance of next critical hit will reset the recast timer while under the effect of Sengikori.
Can only be used while under the effect of Sengikori.
(J)Lv 58: Spirit Blade
Releases the spirit in the user's great katana. (Recast 60s)
Additional Effect: Negates the additional TP cost while under the effect of Hasso.
Additional Effect: Deals unaspected damage to a target with a potency of 1200 while under the effect of Sengikori. Casting time: 2s
Additional Effect: Recovers TP per hit while under the effect of Seigan.
Additional Effect: Increases critical hit rate of the next attack to 100% while not under the effect of Hasso, Seigan, or Sengikori.
Effect ends when Hasso, Seigan, or Sengikori effects ends or upon switching effects.
(J)Lv 60: Tachi: Rana
Delivers a threefold attack, each hit with a potency of 100. (Recast 90s)
(PS, To me it sounds a bit OP but I tried to balanced it XD.)
(PSS, I blame the FFXI Crossover event for this.... I want my SAM Job.....)