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  1. #11
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I'm curious to know where SE ever mentioned that they want PvP to be an E-Sport.
    (0)

  2. #12
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    I play on arguably one of the smallest servers, everyone I know seems to do at least a bit of pvp even though their main focus is on pve. I'm sure plenty of people enjoy pvp and I sincerely doubt developing a few pvp modes is the cause for the delay. Isn't it a bit selfish to assume because you don't like something that no time should be invested in it by others?
    (3)

  3. #13
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    The pvp queues are slow because they're being bottlenecked by the grand company thing, right?
    (3)

  4. #14
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The only change for PVP required is to allow the Duty Finder for PvP to cover all data centers for a particular region.

    By this I mean that all JP data centers would act as 1 for PvP Duty Finder, all NA data centers would act as 1 for PvP DF, and Europe would be screwed....er... No, but seriously, Europe must be included too, so which ever of JP or NA has lower latency from Europe would include the European data center - most likely this would put them back with NA for PvP DF.

    Actually, it would be beneficial for 24-man raids to get similar treatment, the LoA, ST and WoD have pretty well horrible Q times and would benefit from a wider selection of potential players. Though they might have to make some adjustments to protect players against lag.

    I'd suggest that any full-party or alliance content be considered for such treatment as the number of players Qing for this type of older full-party or alliance content wains.
    (0)
    Last edited by Kosmos992k; 03-11-2016 at 02:12 AM.

  5. #15
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    PvP gears shouldn't get their rank requirements removed. And the weapons need some unique glowing effect. The i180 and i205 sets were terrible.
    (4)

  6. #16
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Evangela View Post
    PvP gears shouldn't get their rank requirements removed. And the weapons need some unique glowing effect. The i180 and i205 sets were terrible.
    I agree... the gear is so hideous....
    (0)

  7. #17
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Galdous View Post
    Stuff I dislike.
    Lets add to the stuff we all dislike(don't do) and why is it in the game.

    Diadem has been mostly DOA. More resources probably spent on that then pvp since 3.0

    Airships for FC. Content locked behind housing Free companies can't all access.

    The minion mini game. Hell I couldn't even remember its name.

    Alexander savage. Completion rate, what you say pre 3.2?

    Lots of stuff in the game has no interest for a lot of players. 3.0 has suffered more from poor development cycles more then anything else. I am not the boss, I am not running an MMO in my free time. But the three month cycle has failed in 3.0 hell this last patch was suppose to be three months, start of November end of February is splitting the three month wording awfully close.
    (0)

  8. #18
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Good luck. Yoshida seems to be a PvP guy.

    I don't even like the PvP in this game but I wouldn't remove a game mode that other people might enjoy.
    (1)

  9. #19
    Player
    mirta000's Avatar
    Join Date
    Apr 2015
    Posts
    255
    Character
    Mirta Wake
    World
    Odin
    Main Class
    Conjurer Lv 60
    In order for an MMO to be successful all types of content is a must. Because this is how you attract and keep an audience.
    Nobody (or close to nobody) just raids. The player might do beast tribe quests on their free time, or chase ponies. Nobody just crafts. They might be interested in gathering, the gold saucer, or PvP. And that is what keeps the game good. Because when you're not doing your primary focus, you still have something to do.

    That being said, the previous guy mentioned Diadem. Here's me in Diadem yesterday.




    Before diadem came out, I didn't do fishing that much. Fishing on a timer with a possibility of a chest spawning and not bad profits though really intrigued me, so it's my main source of income right now. My free company mates actually go and kill in diadem. Now that there's no huge crowds they find it exciting. They like to challenge themselves and see how many people they require to kill specific ranks. If diadem never existed there would be one less thing for them to be excited about.

    And that applies to all content. If we got a very limited range of content that "one less thing" would add up. Until that MMO next door would have one more thing. And would end up being so much more appealing.
    (10)

  10. #20
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ragology View Post
    The pvp queues are slow because they're being bottlenecked by the grand company thing, right?
    Frontline queues are slow because of GC queuing imbalances (72 people could be queuing, but if its 8 Adders 24 Flames and 40 Maelstrom only a single 24 man match will be happening) and nothing to correct those imbalances (the ability to queue mercenary and a GC in need bonus would benefit things).
    (1)

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