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  1. #1
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    The bonus is dependant on the dungeon. Ifrit for example gives like 75k+75k bonus. Satasha gives 110k+110k bonues.
    But unless it's a trial you're pretty much guaranteed a level and a half as the exp scales inversely with level. The higher the level you are the more exp you get.
    Further the amount of experience you need to level is synced to the level you are synced to. So if you get synced to level 20, you only need the exp from level 20-21 to go up a level instead of 50-51 or whatever.
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  2. #2
    Player
    Veralidaine's Avatar
    Join Date
    Apr 2015
    Posts
    92
    Character
    Xhex Symphath
    World
    Faerie
    Main Class
    Ninja Lv 60
    I loooooove getting trials cus 90% of the time in my experience it's easy peasy experience.

    The only time getting a leveling dungeon is beneficial is when you queue specifically for the highest dungeon available to your level. Otherwise trial gives the same amount if not better than the dungeon. You do roulettes for the bonus. If you got sastasha at level 38 the exp you get would be abysmal, so you want to do it as quickly as possible to get the roulette bonus which gives far more exp.
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    Last edited by Veralidaine; 03-12-2016 at 12:57 AM.

  3. #3
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    I suspect that the reason why this won't happen is much more practical than what we are discussing.

    The story modes for those primals are 4 man fights; while the trials are all 8 man. There would probably be changes required to the code to create exception cases if the change were to be made, which isn't great. (This also explains why Praetorium and Castrum have their own queue. They are really levelling dungeons at this point; but they are the only 8 man ones we have so far.)

    Add to that player expectation when queuing for a Trial roulette. When I queue for one, I'm expecting a 5-10 minute fight. While that might be fine for Ifrit; Garuda storymode is objectively more difficult than Hard mode. The iLvl for hard mode is such that people don't even bother with most of her mechanics. The level sync on storymode, however, makes it so that failing her mechanics will still wipe you.

    What I'm trying to say is that if I queue for Levelling Roulette; I've planned to have 30-40 minutes available to see it to its end. So if Garuda goes poorly, I'm more likely to stay than if I had planned a 5-10 minute thing at the end of my night. I suspect this was part of the reason why people would drop out of Steps of Faith (even post-nerf, if I remember correctly) or even Chrysalis.

    For the producer, you're going to want to balance risk and business value when deciding what your team works on. This feature would seem like fairly high risk and, based on most of the feedback in this thread so far; low business value. I, personally, wouldn't prioritize it either if I were them.
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