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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,018
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    This post actually raises a question for me that i dont know the answer to personally, and would love someone who does to chime in. Its been awhile since i was leveling any combat classes, and ive never really done this roulette. So is the bonus you get just a lump sum at the end of the dungeon, or does it additionally give an incremental bonus as you go? For instance, if i que as a level 55 and get lets say cutters cry do the monsters killed along the way give more exp then they would if i qued it straight(which i would only do at level 55 to help a friend)? If the roulette adds bonus exp per kill along with a lump sum at the end, then the OP has a point. But if the only bonus is a percentage based on your level at the end, then its much better to clear the quick anything, then re-que for something else after.
    (0)

  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Frizze View Post
    This post actually raises a question for me that i dont know the answer to personally, and would love someone who does to chime in. Its been awhile since i was leveling any combat classes, and ive never really done this roulette. So is the bonus you get just a lump sum at the end of the dungeon, or does it additionally give an incremental bonus as you go? For instance, if i que as a level 55 and get lets say cutters cry do the monsters killed along the way give more exp then they would if i qued it straight(which i would only do at level 55 to help a friend)? If the roulette adds bonus exp per kill along with a lump sum at the end, then the OP has a point. But if the only bonus is a percentage based on your level at the end, then its much better to clear the quick anything, then re-que for something else after.
    Usually lower lvl dungeon mobs give less exp that the higher ones but is not much difference. The bonus from roulette is at the end, dont matter is you did the full run or just joined at the end of the run.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Frizze View Post
    This post actually raises a question for me that i dont know the answer to personally, and would love someone who does to chime in. Its been awhile since i was leveling any combat classes, and ive never really done this roulette. So is the bonus you get just a lump sum at the end of the dungeon, or does it additionally give an incremental bonus as you go? For instance, if i que as a level 55 and get lets say cutters cry do the monsters killed along the way give more exp then they would if i qued it straight(which i would only do at level 55 to help a friend)? If the roulette adds bonus exp per kill along with a lump sum at the end, then the OP has a point. But if the only bonus is a percentage based on your level at the end, then its much better to clear the quick anything, then re-que for something else after.
    As Myrhn mentioned, you do not get any extra exp while killing monsters in the dungeon for it being a roulette. You can however get level based bonuses. One example would be if your did DR Leveling and wound up in Sastasha. You could equip the Friendship Circlet and Brand New Ring for some exp bonuses for being under level 20 and 30 respectively. Ultimately, the whole point of DR:Leveling is to help speed up queue times for all sub 50 dungeons and the 51-59 dungeons. Part of this does include the 3 story primals (Ifrit, Garuda, Titan) which are all 4 man content. If you wanted to solely level through DR's and dungeons, then the most efficient method for most level ranges would be to run your daily roulette and then queue for your 2 highest dungeons that you can run.
    (0)

  4. #4
    Player
    VraeliaValkyria's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    154
    Character
    Vraelia Valkyria
    World
    Tonberry
    Main Class
    Scholar Lv 81
    Frizze,

    Ignore what others had said. If you get a Dungeon, you are getting more EXP then the lump sum of queing in the roulette. It is actually better for you to get a dungeon rather than a trial. A trial that should not belong in a LEVELING roulette. Leveling roulette requires a dungeon to actually LEVEL in. It makes no sense whatever to put a TRIAL outside of the TRIAL Roulette. Most people do not get that or are too ignorant to understand this simple logic. Individual targets+roulette gain = win. Not just the roulette lump sum at the end. I would rather do an entire dungeon in a LEVELING roulette than do a Trial just to get a lump sum.
    (0)

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by VraeliaValkyria View Post
    Frizze,

    Ignore what others had said. If you get a Dungeon, you are getting more EXP then the lump sum of queing in the roulette. It is actually better for you to get a dungeon rather than a trial. A trial that should not belong in a LEVELING roulette. Leveling roulette requires a dungeon to actually LEVEL in. It makes no sense whatever to put a TRIAL outside of the TRIAL Roulette. Most people do not get that or are too ignorant to understand this simple logic. Individual targets+roulette gain = win. Not just the roulette lump sum at the end. I would rather do an entire dungeon in a LEVELING roulette than do a Trial just to get a lump sum.
    But you'd get more exp doing a trial, then queuing for your highest dungeon. You're not counting the time saved that is better spent doing something other than a low level dungeon.
    (2)

  6. #6
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Do you even math bro? Here let me spell it out since you're simple. Leveling roulette can queue you into any dungeon or trial, including Satasha, for instance. You get the most exp from running the highest level dungeon you can run. Let's say that takes 30 minutes, we won't even count queue times. To compensate for level difference there is a fairly large exp bonus on running a lower level instance however individual kill exp does not change, just the end bonus. So, let's say Satasha takes 20 minutes and ifrit normal mode takes 5. The individual kill exp for a lvl 59 character in satasha adds up to a negligible, I'd go so far as to say invisible amount. The roulette bonus may fill 20% of your bar though, whereas the ifrit normal filled 18% (due to it being slightly higher level). 18% for 5 minutes is better than 20% for 25 minutes. Do you get it now?
    (0)

  7. #7
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Jamillion View Post
    Do you even math bro? SNIP
    To compensate for level difference there is a fairly large exp bonus on running a lower level instance however individual kill exp does not change, just the end bonus. So, let's say Satasha takes 20 minutes and ifrit normal mode takes 5. The individual kill exp for a lvl 59 character in satasha adds up to a negligible, I'd go so far as to say invisible amount. The roulette bonus may fill 20% of your bar though, whereas the ifrit normal filled 18% (due to it being slightly higher level). 18% for 5 minutes is better than 20% for 25 minutes. Do you get it now?
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    (0)

  8. #8
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by FunkyBunch View Post
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    That isn't how level sync works at all. Your required exp to level remains the same. If you are level 59 and you get level synced to 20, you still require 3,888,000 exp to obtain level 60, not 56,600 (exp required for 21). If what you think was true, people would only run Sastasha to level as you can pretty much get a full level every time you run it.
    (1)

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FunkyBunch View Post
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    How to say this...

    Nope. You're wrong.
    (0)

  10. #10
    Player
    Shuvool's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Shuvool Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by VraeliaValkyria View Post
    Frizze,

    Ignore what others had said. If you get a Dungeon, you are getting more EXP then the lump sum of queing in the roulette. It is actually better for you to get a dungeon rather than a trial. <snip> Most people do not get that or are too ignorant to understand this simple logic. Individual targets+roulette gain = win. Not just the roulette lump sum at the end. <snip>.
    You are basing your statement off of personal preference. The XP you gain in a leveling dungeon from killing the monsters isn't significantly different than what you could make via other means in the time that you save. Of course, this is moot since it seems that the quicker grind is to queue for your daily leveling roulette, then queue for your daily trial roulette, then queue for your daily main scenario roulette, then queue for your daily guildhest. An hour well spent (with a tank queue, anyway)
    (0)