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  1. #21
    Player
    Shuvool's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Shuvool Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by VraeliaValkyria View Post
    Frizze,

    Ignore what others had said. If you get a Dungeon, you are getting more EXP then the lump sum of queing in the roulette. It is actually better for you to get a dungeon rather than a trial. <snip> Most people do not get that or are too ignorant to understand this simple logic. Individual targets+roulette gain = win. Not just the roulette lump sum at the end. <snip>.
    You are basing your statement off of personal preference. The XP you gain in a leveling dungeon from killing the monsters isn't significantly different than what you could make via other means in the time that you save. Of course, this is moot since it seems that the quicker grind is to queue for your daily leveling roulette, then queue for your daily trial roulette, then queue for your daily main scenario roulette, then queue for your daily guildhest. An hour well spent (with a tank queue, anyway)
    (0)

  2. #22
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I actually hate getting the primals in Leveling roulette as well. Reason is precisely queue times. If I queue to leveling dungeon I expect I get the bonus+dungeon experience. While in extreme case I might get something like sastasha in most case sI get a dungeon that might be 2-4 dungeons lower than my highest at the moment. So usually from leveling roulette I get ast least as much experience than running the highest one, is not a bit more. Say I spend 30 minutes in queue, if I get the primal instead, the amount of queuetime+game time for the amount of experience it gives (just bonus) is worse than if I got a dungeon. In short, getting primal from leveling roulette is wasted queue time.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  3. #23
    Player
    Rombus's Avatar
    Join Date
    Sep 2012
    Posts
    64
    Character
    Jay Love
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Those story trials are 4 man trials. If you remove them from leveling where are you going to put them?? You can't put them in the trials roulette because those are 8man trials same goes with the MSQ roulette. They need to be in leveling otherwise new players and people leveling alts would have a very difficult time completing the MSQ bc not many people are going to be queing for 4man Ifrit, Titan and Garuda.
    (0)

  4. #24
    Player
    Veralidaine's Avatar
    Join Date
    Apr 2015
    Posts
    92
    Character
    Xhex Symphath
    World
    Faerie
    Main Class
    Ninja Lv 60
    I loooooove getting trials cus 90% of the time in my experience it's easy peasy experience.

    The only time getting a leveling dungeon is beneficial is when you queue specifically for the highest dungeon available to your level. Otherwise trial gives the same amount if not better than the dungeon. You do roulettes for the bonus. If you got sastasha at level 38 the exp you get would be abysmal, so you want to do it as quickly as possible to get the roulette bonus which gives far more exp.
    (0)
    Last edited by Veralidaine; 03-12-2016 at 12:57 AM.

  5. #25
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    The whole point behind "leveling dungeon" is that the dungeon is during a period of where you are leveling and not at a level cap gearing up.

    That's why there is level 50 roulette since it is the cap f
    (0)

  6. #26
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    For level ARR. apologize for two posts but can't edit from phone.
    (0)

  7. #27
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Jamillion View Post
    Do you even math bro? SNIP
    To compensate for level difference there is a fairly large exp bonus on running a lower level instance however individual kill exp does not change, just the end bonus. So, let's say Satasha takes 20 minutes and ifrit normal mode takes 5. The individual kill exp for a lvl 59 character in satasha adds up to a negligible, I'd go so far as to say invisible amount. The roulette bonus may fill 20% of your bar though, whereas the ifrit normal filled 18% (due to it being slightly higher level). 18% for 5 minutes is better than 20% for 25 minutes. Do you get it now?
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    (0)

  8. #28
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by FunkyBunch View Post
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    That isn't how level sync works at all. Your required exp to level remains the same. If you are level 59 and you get level synced to 20, you still require 3,888,000 exp to obtain level 60, not 56,600 (exp required for 21). If what you think was true, people would only run Sastasha to level as you can pretty much get a full level every time you run it.
    (1)

  9. #29
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FunkyBunch View Post
    This is incorrect. Your experience gets synced to the level you get synced to. So running the dungeon synced to level 20 would give you the same % of a level as if you were level 20.
    Your experience and level get unsynced when the dungeon is over. So the experience gained is multiplied. 150k experience at level 20 is equivalent to 600k+ at level 50.
    How to say this...

    Nope. You're wrong.
    (0)

  10. #30
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    I suspect that the reason why this won't happen is much more practical than what we are discussing.

    The story modes for those primals are 4 man fights; while the trials are all 8 man. There would probably be changes required to the code to create exception cases if the change were to be made, which isn't great. (This also explains why Praetorium and Castrum have their own queue. They are really levelling dungeons at this point; but they are the only 8 man ones we have so far.)

    Add to that player expectation when queuing for a Trial roulette. When I queue for one, I'm expecting a 5-10 minute fight. While that might be fine for Ifrit; Garuda storymode is objectively more difficult than Hard mode. The iLvl for hard mode is such that people don't even bother with most of her mechanics. The level sync on storymode, however, makes it so that failing her mechanics will still wipe you.

    What I'm trying to say is that if I queue for Levelling Roulette; I've planned to have 30-40 minutes available to see it to its end. So if Garuda goes poorly, I'm more likely to stay than if I had planned a 5-10 minute thing at the end of my night. I suspect this was part of the reason why people would drop out of Steps of Faith (even post-nerf, if I remember correctly) or even Chrysalis.

    For the producer, you're going to want to balance risk and business value when deciding what your team works on. This feature would seem like fairly high risk and, based on most of the feedback in this thread so far; low business value. I, personally, wouldn't prioritize it either if I were them.
    (0)

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