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  1. #11
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by l1nk View Post
    Simple solution. U're doing stuff unsync? U're getting literally NO loot at all. U want stuff? Do it the old proper way.
    No thanks.

    Part of the fun of playing an mmo for years and years is being able to go faceroll old content because you're YEARS ahead of when it was relevant
    (4)

  2. #12
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Honestly. Any content when it first came out was so much more fun. Remember the wall? It used to spawn 2 adds. Man o man, That were some fun times when people barely meeted the requirements.

    Hell primals were so much fun, And now? GL finding a group doing em synced. Its all unsynced.
    And some content, Lets put up T5. Even when unsynced is still hard cause it requires precise knowledge of the fight, My god was that an amazing battle or what! Can't even imagine how most people would struggle with that if you make em do it Min IL.
    (0)

  3. #13
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Unique loot table would be interesting.

    Say SE adds in 3 loot tables, Mininum IL, Regular and Unsynced.

    Unsynced drops loot from came from 2.0 and nothing new

    Regular has chance to drop things like music sheet or minion or even mount

    Minimum IL has an increased drop rate of the above plus a unique reward with a low drop rate.

    Would create incentive to revitalize older content and while ya the drop rate may cause people to pull their hair out, the idea is to make it rare and challenging and not something that is just handed to you for beating it using min IL once but by showing off how far you are willing to push to obtain that reward.
    (0)

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