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  1. #1
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mycow8me View Post
    It doesnt matter what they do. There will be alot of angry ppl once redmage is released. Please look forward to it.
    Samurai should be a deeps just like dark knight should of been. Something else should have been a tank... like a berserker or something (ffv Great hammer weilder). With this dev team wanting to keep everything different from ffxi, in before samurai weilds Tenseiga and you attack people with it to heal/revive them
    THe Berserk is the Warrior, they just change the name, even has a skill called Berserk. And they should be a DPS class. Samurai suits more to be a tank, since they use heavy armour, and the samurai code say they must fight with honor, face to face enemies, and not attack from behind or shadows, like the ninjas. It has much more sense a Samurai tank than DPS. I know FFXI samurai was DPS, but I still think suits more the tank class. Auron form FFX is a Samurai, and he is like a tank, having provoke skill on his sphere grid area, high base HP and cover / sentinel skills.
    (0)
    Last edited by Xlantaa; 03-10-2016 at 09:40 PM.

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Xlantaa View Post
    THe Berserk is the Warrior, they just change the name, even has a skill called Berserk. And they should be a DPS class. Samurai suits more to be a tank, since they use heavy armour, and the samurai code say they must fight with honor, face to face enemies, and not attack from behind or shadows, like the ninjas. It has much more sense a Samurai tank than DPS. I know FFXI samurai was DPS, but I still think suits more the tank class. Auron form FFX is a Samurai, and he is like a tank, having provoke skill on his sphere grid area, high base HP and cover / sentinel skills.
    Samurais dont use heavy armor, it restricts their motion and attacks, at most they use chain link.

    True Warrior poses alot of similarities to berserker true. Could be what they did. I wish they would rename warrior to berserker and give warrior the dps role i wish it had then.
    (0)

  3. #3
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mycow8me View Post
    Samurais dont use heavy armor, it restricts their motion and attacks, at most they use chain link.
    Actually, Samurai used a version of lamellar armor. It was indeed lighter than the plate armor of the European knight, but still pretty heavy by armor standards, with a full set weighing somewhere between 40-60 lbs. That's quite a bit of weight to be running around a battlefield in and this is displayed in much of the art of samurai sprites in Final Fantasy.

    That being said, from a gameplay standpoint, it makes more sense for Samurai to be included as a DPS at this point. The tank meta is still in flux and introducing another tank into the mix would only create massive imbalance. I bet we see SAM as a melee DPS, some type of melee caster (mystic knight or red mage), and a possibly a melee pet class (beastmaster... complete with whip I hope).
    (0)

  4. #4
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by karateorangutang View Post
    Actually, Samurai used a version of lamellar armor. It was indeed lighter than the plate armor of the European knight, but still pretty heavy by armor standards, with a full set weighing somewhere between 40-60 lbs. That's quite a bit of weight to be running around a battlefield in and this is displayed in much of the art of samurai sprites in Final Fantasy.

    That being said, from a gameplay standpoint, it makes more sense for Samurai to be included as a DPS at this point. The tank meta is still in flux and introducing another tank into the mix would only create massive imbalance. I bet we see SAM as a melee DPS, some type of melee caster (mystic knight or red mage), and a possibly a melee pet class (beastmaster... complete with whip I hope).
    If they add 3 DPS classes, you can say goodbye to Duty Finder for, at least, 6 months.
    (0)

  5. #5
    Player
    Alyshia's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    17
    Character
    Alyssa Ariella
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Only Samurai was ever "confirmed". Red Mage is just in your head. And expanded classes have no attachment to other core classes as we've seen. Hopefully they continue to steer away from generic classes. Red Mage is about as generic as it gets. Some type of Magic Swordsman melee dps/caster would be more interesting.
    (0)
    Last edited by Alyshia; 03-10-2016 at 05:02 PM.

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alyshia View Post
    Red Mage is about as generic as it gets. Some type of Magic Swordsman melee dps/caster would be more interesting.
    You mean... like a red mage? Taken from the context of FFXI, Red Mage supplemented their melee damage with enchantment spells (Enfire, Enthunder etc), and they could cast curative and destructive magic. Don't get hung up on the name, it's the mechanics which are more important.

    That said, I have a feeling that future classes are going to go down a similar route to Dark Knight, Machinist and Astrologian. That is, they will start as jobs, have zero cross-class skills and begin at level 30. Personally, I find that disappointing as cross-class skills are the bread-and-butter of being able to customise a class at the moment. We don't really have much in the way of specialisation or customisation, so some new classes with some decent cross-class skills would be nice.
    (3)

  7. #7
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Fevelle View Post
    If they make Red Mage, a light-armor/robe wearing, spell-based class into a Tank, without damaging the class identity (or making it a Fencer) I'll take my hat off for the devs.
    Probably, Red Mage will be either a Healer (with Black Magic for attacking and White Magic for healing, using melee skills for MP management) or a support DPS (like they have always been for the past 13 titles).
    What about final fantasy explorers. Red is a tank in that
    (0)

  8. #8
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by nexas506 View Post
    What about final fantasy explorers. Red is a tank in that
    Final Fantasy Explorers is a spin off based on Monster Hunter game mechanics. I really doubt the dev team would take anything from it as inspiration for FFXIV, intead of going for the classic titles like they always did.

    Quote Originally Posted by Lemuria View Post
    You mean... like a red mage? Taken from the context of FFXI, Red Mage supplemented their melee damage with enchantment spells (Enfire, Enthunder etc), and they could cast curative and destructive magic.
    That would be Mystic Knight, not Red Mage. These jobs identity don't overlap in any other games except for XI.
    (0)
    Last edited by Fevelle; 03-11-2016 at 12:22 AM.

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fevelle View Post
    That would be Mystic Knight, not Red Mage. These jobs identity don't overlap in any other games except for XI.
    And FFXI is the only other Final Fantasy MMO, so what was your point again? FFXI has a different Mystic Knight called Rune Fencer which was a tank which used magical runes to block elemental damage. It is this job which is closer to the original FFV mystic knight, as they both use heavier armor and more defense-focused skills.

    The only real 'borrowed' skill is Spellblade, aka 'En-[element]' which enchants your weapon to deal elemental damage. Make no mistake, the true Mystic Knight was built more to soak damage than as a melee mage.
    (3)
    Last edited by Lemuria; 03-11-2016 at 06:43 AM.

  10. #10
    Player
    Roegadyn_Bear's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    545
    Character
    Dominant Bear
    World
    Exodus
    Main Class
    Summoner Lv 90
    I would like to see either Red Mage or Blue Mage put in as a Ranged Caster.

    Healers, Support, and Tanks got their share of love in this expansion and if they're going to add another melee DPS through Samurai in the next expansion, I believe they can make either Red or Blue Mage into a ranged caster DPS. Whichever doesn't get the ranged treatment will probably end up being the first melee caster DPS if they pull it off right.

    I highly suspect Dancer will be the first melee Support class, but I could be wrong.
    (1)

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