Quote Originally Posted by Chasely View Post
Snip
Your raise some good points.

Pets
When coming up with the idea for the pets, I thought one individual Skeleton would be about 1/5 the strength and defense of an Emerald Carbuncle.
Do you think maybe limiting the number of pets to two or three would be a better idea? >o>
Additionally, Vampyrs only heals for 1% but maybe I'll lower it to 0.5%.

Bloodlust
Really? >o>
I was worried that people would say there wasn't enough ways of gaining Bloodlust or a fast way to gain it. >w>()
Maybe I'll remove the gaining effect from some of the DoT and remove its Auto-attacks then.

INT and Dark Blessing
I went with INT versus MND because I wanted to both differentiate it from the other healers and to show that while it is a healer, it specializes in off-healing, healing only when it needs to then switching back to DPS. I also thought that giving it caster gear was more thematically fitting.
The idea is that its core healing spells are halved until you switch to Dark Blessing, versus with the other healers, where their DPS skills are extremely gimped until they use Cleric Stance.
Maybe I'll add more restrictions on Dark Blessing and its effect on certain spells and abilities to balance it out.