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  1. #1
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    well the thing is 3 things need to be to make a pet job more about the pet

    1. the pet can not be big or else it will obstruct the view of the other players.

    2. depending on the strength of the pet (lets say the pet did 80% of smn damage) can not have more survivability then other dps the reason this is is mostly because it would allow smn to bypass many mechanics without losing much dps at all, which is part of the problem with ground attacks as its next to impossible to have a pet dodge a mechanic in the same amount of time as other dps. on the other side of the fence if hes just as squishy and not able to react to movement as well as other dps the summon dies and summoners dps becomes heavily gimped.

    3. adding on to the pets survivability youd also have to make it possible for the pet become directly affected by the casters debuffs or directly affected by mechanics as well (imagine a3s if the summoner could just keep the dps down and your summon wasnt affected it would be able to cheese some mechanics pretty easy)

    so while yes it isnt impossible to implement i believe it would be much more difficult to balance a pet job in which focuses to much on the pet as such i believe its fine the way its currently balanced, maybe just make the egis better looking is all id say they need to do.
    (2)

  2. #2
    Player
    Cer's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Response to above.
    As a SMN main, I feel like it would be okay for the summons to be hurt, killed by Aoe. It should have been a pet class and the Summoner should have been concerned with the pet/keeping it alive, supporting the pet not the other way around. We have skills that help the pet stay alive and could use more. But that kind of change won't happen unfortunately. I believe the most SMN can get right now is glamours. Shame but the job is all sorts of messed up, despite being fun to play.
    (4)
    Last edited by Cer; 03-09-2016 at 07:05 AM.

  3. #3
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my favorite story happen to be summoner Cer i love job, the story awesome so is the pets. i hope see a Shiva ega, an Leviathan ega an Ramuh ega, a Bismarck ega, Ravana ega.

    on side note i one players that made most thread the pet jobs in genaral too. I pet job mantic for pet jobs
    (0)
    Last edited by Savagelf; 03-09-2016 at 07:32 AM.

  4. #4
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Cer View Post
    Response to above.
    As a SMN main, I feel like it would be okay for the summons to be hurt, killed by Aoe. It should have been a pet class and the Summoner should have been concerned with the pet/keeping it alive, supporting the pet not the other way around. We have skills that help the pet stay alive and could use more. But that kind of change won't happen unfortunately. I believe the most SMN can get right now is glamours. Shame but the job is all sorts of messed up, despite being fun to play.
    i understand im just looking at it from a balance and design perspective which could be very problematic, i myself would love to see puppetmaster in the game one day as a tank job, but for now with the way the game currently plays, pet jobs with heavy focus on pet management likely wont see the light of day
    (0)