Quote Originally Posted by Ayuhra View Post
Quote Originally Posted by Kaurie View Post
They should just get rid of the hallways. Warp you into a singular circular room (has to be a circle) and then have mobs and bosses just spawn on top of us! it would take less dev time!
Okay I know you're joking but I would actually like to see one (1) dungeon like this. I am remembering Trial of the Champion and that was a pretty fun place in WoW (as was the raid-Trial of the Crusader).
*cough* T4 would like to say hello. Well, fair enough -- that was only the waves of trash, none of the bosses (unless you count dreadnoughts as bosses), but... the principle's the same? =D
But yeah, we have raids that drop you straight into the circular arena to fight a boss ^^; We don't need that 'quality' to invade dungeons as well.

Quote Originally Posted by BroodingFicus View Post
I'll agree that where as last patch with Arbor etc I definitely felt like I had to try and be more cautious until I was able to farm some new gear, this patch I came in already able to pretty much heal the whole dungeon with HoT's so long as everyone else is doing their job correctly. I think I was around item level 208 when they dropped and its only getting easier as I re-gear.
...I was somewhere between i190-195 when they were released, and didn't have an issue with anything. Our healer was around there, too. So I agree that they're tuned quite a bit lower compared to the dungeons of previous patches (Never-bleeep- anyone?) ^^;

I do like them both better than the ones from the previous patch -- well, I did enjoy Arboretum, too, but not quite as much as these two. I can't quite put my finger on why I enjoy these three dungeons, but... Maybe it has something to do with the party needing to work together a lot more.