Quote Originally Posted by Kaurie View Post
Alternatively, you could have paths and they could work like:

1. 3 path options, where one is the fastest with the hardest mobs and one is the slowest with weakest mobs and one is in between - have the game inform you of this as you approach your choice (Bravely Default style)
2. 3 path options, where one is the 'path of the day' that generates extra reward in the roulette
3. 3 path options, where none are necessarily faster than the other, but favour certain compositions - 1 may be AoE friendly (got SMN?), 1 may be physical damage heavy (got PLD?), 1 may be single target focused (got melee or blm?) [this is a bit like T2 where left was better for physical damage and right for magical damage]
Wouldn't the marked defeat the purpose of exploring a dungeon? Adventure is not adventure without mistery.