Overall I like the designs of the new dungeons. The designs are interesting and I thought the bosses were interesting, especially with the mechanics that forces the party to be paying attention.

Ampador: Everyone has to pay attention for neurosquama, everyone has to pay attention to debuffs, everyone has to pay attention to stance and spell casts.

Antitower: Everyone has to pay attention for frog song, the targeting reticle for the shooting mechanic, and the dollhouse/gaze/parry mechanics.

Trash mobs are trash mobs, they're never too interesting in all the MMO's I played but I did like the dwarf references in antitower and the the FFXI references in ampador.

Visually the dungeons aren't too interesting, Antitower didn't do enough with the upside down concept, I would have liked the majority of it to take place in the upside down tower with a ton of different rooms, an upside garden, an upside down observatory where we could see the night sky beneath us, etc. Now THAT would have been really cool. Ampador reminded me of the first one, the final area with the white void and floating objects was cool, but the foggy quality of the area left me underwhelmed. Music in both dungeons is decent, but don't particularly stand out to me. I honestly expected more from the music, especially after we've gotten such great dungeon music like Pharos, Fractal, Alexander, etc.