Quote Originally Posted by Critical-Limit View Post
This is why I think they should focus on making trash interesting and complicated.
Have mobs use more moves than "generic" AoE's.

I don't care how but if I saw a mob use "cover on a mob about to die" it would make us think twice about downing the most dangerous trash mob first and we might attack the weakest to bait cover to a less threatening mob.

Or a mob that buffs other mobs and tries to kite us requiring stuns and binds to help kill it easier.

I wish trash just made me think and got my brain out of auto pilot.
I agree! One thing I loved about Guild Wars 1 was that every pack of mobs were a set of the same classes available to the player with the same skills. That meant you knew to target the Monk first (Monk was their healer), otherwise it would just keep healing whoever you target. You'd then focus the Mesmer or the Elementalist to get rid of the high damage and potential mind-numbing debuffs. Etc.. There was a bit of forethought into your pulls of what needs to down first.