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  1. #1
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kurogaea View Post
    Enemies may have different HP Bars, though it still doesn't change the way you go about things. I can give one mob the hp of titan ex. It won't be harder, it'd just take even longer.
    This is why I think they should focus on making trash interesting and complicated.

    Have mobs use more moves than "generic" AoE's.

    I don't care how but if I saw a mob use "cover on a mob about to die" it would make us think twice about downing the most dangerous trash mob first and we might attack the weakest to bait cover to a less threatening mob.

    Or a mob that buffs other mobs and tries to kite us requiring stuns and binds to help kill it easier.

    I wish trash just made me think and got my brain out of auto pilot.
    (9)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Critical-Limit View Post
    This is why I think they should focus on making trash interesting and complicated.
    Have mobs use more moves than "generic" AoE's.

    I don't care how but if I saw a mob use "cover on a mob about to die" it would make us think twice about downing the most dangerous trash mob first and we might attack the weakest to bait cover to a less threatening mob.

    Or a mob that buffs other mobs and tries to kite us requiring stuns and binds to help kill it easier.

    I wish trash just made me think and got my brain out of auto pilot.
    I agree! One thing I loved about Guild Wars 1 was that every pack of mobs were a set of the same classes available to the player with the same skills. That meant you knew to target the Monk first (Monk was their healer), otherwise it would just keep healing whoever you target. You'd then focus the Mesmer or the Elementalist to get rid of the high damage and potential mind-numbing debuffs. Etc.. There was a bit of forethought into your pulls of what needs to down first.
    (2)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Critical-Limit View Post
    ...I don't care how but if I saw a mob use "cover on a mob about to die" it would make us think twice about downing the most dangerous trash mob first and we might attack the weakest to bait cover to a less threatening mob.
    I thought they would expand on the halatali, when you came in and saw the team of 3. Having that but more focused on certain things would be fun. Using our skills but a bit more enhanced against us. Instead of just one chain from the war mob, make it multiple, anyone who is not in melee range..pulled in.
    (2)
    Last edited by Leigaon; 03-08-2016 at 03:19 AM.

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Dungeons will never not be linear. I don't know why you would expect them to be at this point.
    (0)