These dungeons are easier on release at max ilvl of the patch before than any of the previous patch releases that I have personally experienced. I did quit for about a year and missed releases of like 2.1-2.3, but everything since 2.4 this at least holds true. Sastasha Hard, Qarn Hard, Keeper of the Lake, Amdapor Hard, Wanderers Palace Hard, Neverreap, Fractals, Pharos hard and Arboretum were all much more difficult on release with the previous patches max ilvl than these two dungeons are at 210.
Can't imagine how laughable they will be at 230 or 240 ilvl. I already don't even heal tanks on the average pull.
All of this. Selene has been handling the healing quite well tbh. Way easier on release, hell I've been telling tanks to just pull what they want since the 2nd run.
I do however enjoy the new dungeons, and don't mind doing my daily (for now). I'm a huge fan of frogs so I can't tell you how glad I was to step into Antitower. Lost City is amazing music so that's a drop in that hat. Seems like they put a little more effort into making them less of a bore.
Enemies may have different HP Bars, though it still doesn't change the way you go about things. I can give one mob the hp of titan ex. It won't be harder, it'd just take even longer.
It's not all about hit points. As gear scales damage does of course but so does healing, damage mitigation and all of that nerfs an encounter quite hard.
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