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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    They should just get rid of the hallways. Warp you into a singular circular room (has to be a circle) and then have mobs and bosses just spawn on top of us! it would take less dev time!

    ok /s

    I agree mostly; however, I found these two dungeons much more interesting than the last 12 or so dungeons (Dusk Vigil to Arborteum excluding aetherochemical). I do find they tuned them way too easy, which is weird.

    it's been said 10000x though. New dungeon styles, not just hallways of trash to a boss x3.
    (10)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Kaurie View Post
    I do find they tuned them way too easy, which is weird.

    it's been said 10000x though. New dungeon styles, not just hallways of trash to a boss x3.
    You're ilevel is quite high I'm guessing. The tuning will be for people who are vastly under your ilevel.
    (6)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Saccharin View Post
    You're ilevel is quite high I'm guessing. The tuning will be for people who are vastly under your ilevel.
    These dungeons are easier on release at max ilvl of the patch before than any of the previous patch releases that I have personally experienced. I did quit for about a year and missed releases of like 2.1-2.3, but everything since 2.4 this at least holds true. Sastasha Hard, Qarn Hard, Keeper of the Lake, Amdapor Hard, Wanderers Palace Hard, Neverreap, Fractals, Pharos hard and Arboretum were all much more difficult on release with the previous patches max ilvl than these two dungeons are at 210.

    Can't imagine how laughable they will be at 230 or 240 ilvl. I already don't even heal tanks on the average pull.
    (6)

  4. #4
    Player
    RaineAmorie's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    131
    Character
    Jojorito Zazarito
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kaurie View Post
    snip
    All of this. Selene has been handling the healing quite well tbh. Way easier on release, hell I've been telling tanks to just pull what they want since the 2nd run.

    I do however enjoy the new dungeons, and don't mind doing my daily (for now). I'm a huge fan of frogs so I can't tell you how glad I was to step into Antitower. Lost City is amazing music so that's a drop in that hat. Seems like they put a little more effort into making them less of a bore.
    (4)

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Saccharin View Post
    You're ilevel is quite high I'm guessing. The tuning will be for people who are vastly under your ilevel.
    Enemies may have different HP Bars, though it still doesn't change the way you go about things. I can give one mob the hp of titan ex. It won't be harder, it'd just take even longer.
    (8)

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Kurogaea View Post
    Enemies may have different HP Bars, though it still doesn't change the way you go about things. I can give one mob the hp of titan ex. It won't be harder, it'd just take even longer.
    It's not all about hit points. As gear scales damage does of course but so does healing, damage mitigation and all of that nerfs an encounter quite hard.
    (2)

  7. #7
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurie View Post
    They should just get rid of the hallways. Warp you into a singular circular room (has to be a circle) and then have mobs and bosses just spawn on top of us! it would take less dev time!
    Okay I know you're joking but I would actually like to see one (1) dungeon like this. I am remembering Trial of the Champion and that was a pretty fun place in WoW (as was the raid-Trial of the Crusader).
    (3)

  8. #8
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ayuhra View Post
    Quote Originally Posted by Kaurie View Post
    They should just get rid of the hallways. Warp you into a singular circular room (has to be a circle) and then have mobs and bosses just spawn on top of us! it would take less dev time!
    Okay I know you're joking but I would actually like to see one (1) dungeon like this. I am remembering Trial of the Champion and that was a pretty fun place in WoW (as was the raid-Trial of the Crusader).
    *cough* T4 would like to say hello. Well, fair enough -- that was only the waves of trash, none of the bosses (unless you count dreadnoughts as bosses), but... the principle's the same? =D
    But yeah, we have raids that drop you straight into the circular arena to fight a boss ^^; We don't need that 'quality' to invade dungeons as well.

    Quote Originally Posted by BroodingFicus View Post
    I'll agree that where as last patch with Arbor etc I definitely felt like I had to try and be more cautious until I was able to farm some new gear, this patch I came in already able to pretty much heal the whole dungeon with HoT's so long as everyone else is doing their job correctly. I think I was around item level 208 when they dropped and its only getting easier as I re-gear.
    ...I was somewhere between i190-195 when they were released, and didn't have an issue with anything. Our healer was around there, too. So I agree that they're tuned quite a bit lower compared to the dungeons of previous patches (Never-bleeep- anyone?) ^^;

    I do like them both better than the ones from the previous patch -- well, I did enjoy Arboretum, too, but not quite as much as these two. I can't quite put my finger on why I enjoy these three dungeons, but... Maybe it has something to do with the party needing to work together a lot more.
    (0)