Deja vu I'm certain, though it can't be ignored no matter how big the nostalgia value and pretty scenery will keep you occupied (for about a week).
First off, WOOO look at that awesome upside down tower! Gee I hope I would be able to actually climb down and explore it!
Mmm just how I like em![]()
Oh! I can't forget the Lost City of Ampadoor right? Man this place is amazing! Its all ancient and filled with mysterious stuff!
Oh don't worry, there's plenty of invisble walls so you won't go off track. You know how silly these casuals can be right? Hahahahahaa....
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You know, it could just be me, but when I see a floating upside down tower I don't think "I guess I should start by walking along these straight paths with monsters and bounce pads at the end of them till I reach the last one that warps me to the LOWEST PART OF THE TOWER" ....Whats the point of that giant tower if your just gonna have me fly to the 200th floor, in which I friggen hope because to me it seemed like 4 floors if you ask me. Oh right lemme correct that: you walk across floating platforms using jumpads to get to the others, fly through the castle door (Doesn't look like an entrance when you get through) about 4 floating platforms descending, go through a door warping you into some realistic upside down corridor (now it looks like a castle interior) down 2 slopes of those, and your at the last boss.
The only thing keeping that dungeon as long as it is is the number of adds they throw at you after you defeat one set. You know SE, if you want to give us a gauntlet just give us one, make it the Gladiator Arena in Uldah or something.
Now to LCoA hm, I feel like I'm running the same thing as before but cooler bosses. In which case its still a dull rollercoaster with some pretty neat loops, no turns. Not much to say here that hasn't already said before. Its a straight path, nothing your unfamiliar with, and your bound to get the boss fights down packed on the first try (though like I said, they're pretty fun). I think boss fights is something SE has gotten better at as of late, though that discussion is for another thread >_>.
Well I know some typical answers to why this is happening, in which there is no excuse for it be like this in a subscription based game that takes an average time of 3 months to make new content, which isn't bad but not with these "dungeons":
1. Catering for those that don't have time in the playerbase.
Well I'd like to ask why your playing an MMO where you spend most of your time doing redundant things such as gardening, grinding, questing, fighting the same bosses for gear over and over again just to be locked out for a week. You obviously have time to manage all that crap so find time in your "busy schedule" and make time for some engaging content. -_-
2. Too hard for casuals
Someone is friggen trolling you if they actually said that in response to more complex dungeons. If these casuals can make their way through Ifrit, Titan, Garuda Shiva, Leviathan nms etc, and do all the dungeons thus far, then why can't they navigate a new dungeon with more paths and choices of progression? Your saying these people never played a game before?? BS, your lying, and you should be ashamed. Casual doesn't mean "idiot". Not being an average player doesn't make you unable to assess situations to progress through unknown places. Not to mention how child friendly our map system is (which btw is completely insulting how easy it is to map dungeons now) and you have 4 people with you. So no, that's no excuse.
3. The dungeons are made for clearing quickly like for relic quests and constant replays, complex dungeons would only make that more difficult.
Well yeah it would, because the game would then be adding something great to some god awful system like tomes, though it could be fixed obviously. Increase the tomes achieved by a greater number than normal dungeons. As for roulletes and special quests like relic, just have them on a different topic of their own. They get their own roulettes, own special quests and the ones crunching for time everyday can just run the smaller dungeons.
All I ask for when a new dungeon comes out is, "please make it feel like an actual dungeon. Not a tour ride with monsters and no pit stops." -_-
Welp, thats all I have to say about that I guess. It took 2 days to run that new content, and it didn't get funner running it more than once. And it still doesn't. -_-