I stumbled on this article on Google news, there are questions regarding the future of XIV. The interview also hints that Square Enix is still in talks with Microsoft, and the possible PSV port of XIV in the future.
RPGsite Interview
I stumbled on this article on Google news, there are questions regarding the future of XIV. The interview also hints that Square Enix is still in talks with Microsoft, and the possible PSV port of XIV in the future.
RPGsite Interview
in before Xbox 360 limitations.
said it first.
Lol <3 Also interesting he is considering FFXIV applications for the Vita!RPGSite: Last question… what core mechanics—if any—are being drawn from western MMO developers? Such as the option to do things like swimming and jumping?
Yoshida: I’m a very hardcore gamer, and one of the first things when I got onto FFXIV was that I wanted to add a jump feature. When I threw that out to the community, what surprised me was that a lot of players were against that idea. Their complaint was that you shouldn’t be able to jump in a FINAL FANTASY game!
Just because it’s in all the other MMOs, does it fit with the image of FINAL FANTASY? For example, people didn’t want to see Lalafells jumping all around.
Personally, I don’t like the fact that my character is bound to the ground, so I definitely want to add a jump feature.
i lol'ed at the comment by yoshi about jumping and swimming xD
For some unfathomable reason people are actually against jumping. I don't get it. Do you honestly like being stuck to the ground? Maybe you enjoy getting stuck on objects or terrain that should be easily clearable? Or perhaps you just like sliding up and down the side of a hill. Well I don't, and if the world's leading MMOs are anything to go by (and they are) neither do the majority of MMO gamers.
While I understand the "but I don't want to watch everyone spam jump!" argument, it's really a silly one. So because you don't want to see people freely moving their character as they please you're on the side of the argument that uses dated concepts and limits the overall gameplay?
It's time to come out of your shells and realize these things simply make a game better. Being able to freely move is a standard, and rightly so, that shouldn't even need to be discussed.
Fact is: in today's MMO, there's a need for jumping and swimming. Jumping not only adds to a free moving fluid gameplay experience, it can also be used in in-game PvE mechanics, instantly adding a new layer to be developed upon. Swimming should also be added for the same reasons, to promote a free, open and fluid world. Jumping or swimming out of bounds? Take damage over time. Others have done it and it worked out well.
Long gone should be the days of static cling and invisible wall.
Problem is, jump is only an animation in the majority of MMOs that have it. It doesn't even let you bypass obstacles or explore more areas (which btw, the game has to be designed to be explorable via jump/swimming.) So all it would be is just adding an animation.
Yet most MMOs it's not, which is why there are many that don't see the need for it. If this MMO was an Ys game, you better believe there better be a proper jump feature implemented.it can also be used in in-game PvE mechanics
Game has to be designed for it, it wouldn't promote anything really if it's just a feature slapped in (which it generally is in most games, notice how swimming segments are all generally the same?)Swimming should also be added for the same reasons, to promote a free, open and fluid world
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