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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51

    SE please add Machinist as a Pet Job.

    I recently read This..

    Gamer Escape: The next classes that are supposed to be coming are Arcanist and Musketeer. Are they going to make it in before 2.0? Is there anything you can tell us about that and the jobs they’ll get access too? I think I heard Arcanist will get access to a Geomancer job?

    Yoshida: Currently the class balance is… there are a lot of attacker type classes and not enough caster classes. So our first priority if we’re adding new classes, is to start with caster classes and the second would be to add a pet class. Because right now there are no pet classes. If you talk about MMOs almost all of them have their pet class and so we need a pet class and we want to beef up the choices on the casting class side. Those are our top priorities. After that we can think about adding new attacker classes. The talk that’s going about saying that Arcanist and Musketeer are going to be next… those might not necessarily be the ones that are next. Yes they do appear in the scenarios and it looks like the foundations are there, but whether those will be the next ones or not, it again, depends more on… we’re looking at what the game needs rather than what’s already there. So if it means starting up something new so we can fill that, then yes, we’ll do that. As far as the job system and what jobs will be attached to them… we don’t know. As for the timing, we still don’t know if it’s going to be before 2.0. There’s a chance it could be before, and there’s a chance that it could be after.

    As you know, the biggest problem with adding a new class is all the stuff you have to add with it. If you add a new class, you have to add a new job. When you add a new class and job, it means you have class and job quests and then you have class and job items and then you have battle balance and so it’s a lot of extra work. We first want to get the system with our current classes in place and balanced and once that’s done to a point we’re happy with, then the next step is adding those next classes. We have a list internally of what classes we’re thinking of and the jobs those go to. As for when they get done… that depends on the schedule. If everything works out then yes we’ll get these classes and jobs in sooner then hopefully you’re expecting.
    I was thinking That Arcanist is already a Caster class with the already mentioned Geomancer as the job. Yoshi P stated he wants to implement something with Pets, so why not add Musketeer as the class and Machinist as the pet Job?

    here are some thoughts.

    for those of you who have played FFXI's Puppetmaster would be at home with the Machinist.

    I was thinking the Machinist can build and customize automations that can be brought into battle.

    The Job lore can come from the Garlean Empire.

    Like this Post if you would like to see the Musketeer Class, and Machinist Job implemented.


    ---------ADDITIONS------------

    Quote Originally Posted by Kio View Post
    I always kinda wished there was a class that required potions and other alchemist derived items as "ammo" for that class. Kinda give alchemist something to do and make that would be more readily consumed.

    I also always thought the way that Kaze in Final Fantasy Unlimited creates summons would be interesting translated into a mmo class. Even if Unlimited was weird and creepy as heck.
    I was also thinking if the Machinist can Throw or set Bombs. In XIV every class can throw something. There can be diffrent kind of Bombs with the focus on debuffing and damage over time stuff.

    I was thinking Bombs have Elemental crystals inside that burst when ignited. so here are some examples.

    Light Bomb - Creates a bright flash that blinds, and enemies are more susceptible to Light based damage.
    Fire Bomb - Burn Damage over time, and enemie are more susceptible to fire based damage.
    Ice Bomb - Cold Damage over time, and enemies are more susceptible to Ice Based damage.
    Thunder Bomb - Shock damage over time, and enemies are more susceptible to Thunder based damage.
    Earth Bomb - Earth Damage over time, and enemies are more Susceptible to Earth based damage.
    Wind Bomb - Wind damage over time, and enemies are more susceptible to wind based damage.
    Dark Bomb - Enemies ar more susceptible to dark based attacks, and weighs them down causing slow movement.
    .
    So the basic idea is Alchemists makes the Bombs with Metal, Gun Powder, and the corresponding Elemental Crystal.

    Quote Originally Posted by Altanas View Post
    i solo'd pup to 80 (quit after that cap) without using the deactive/activate tricks etc, I just dont see how it would work in 14 given, for example, mobs pop in parties and there are tons of AOEs. I'l leave it up to Yoshi-P to think about though, it was a very fun job to play, with diverse attachments and puppets for many kinds of situations
    If implemented in XIV there would have to be a much needed way to customize AI (Gambit System), and an overhaul on pet commands.

    Examples.

    Attack - Attacks at close range while keeping close distance to the enemy at all times.
    Defend - Defense Greatly increases while guard is up, but renders the pets attack speed.
    Protect - Stands infront of a selected party member absorbing all damage.
    Range - Keeps far distance from the enemy, while using ranged attacks and spells.
    Return - Stops what its doing and returns by your side.

    All commands can be initiated on the fly. so if an enemy is about to do an AOE, use Range command so the pet can run away, then hit the Attack command again to resume..
    (6)
    Last edited by Engineer; 10-23-2011 at 03:45 PM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Don't care so much for arcanist or machinist. But I am desperate for musketeer. Been waiting for that class since beta.

  3. #3
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Wynn View Post
    Don't care so much for arcanist or machinist. But I am desperate for musketeer. Been waiting for that class since beta.
    ya tell me about it. The only reason i got this game was to play musketeer. i knew it wasnt in the game yet, but i also knew it was coming shortly after,................. until it got pushed aside....
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I am more in favor of a enchanter, charmer, beastmaster type. I want to roll up in my hooded robe, whisper a spell of enticing mind control, crack my whip, and own the beast.
    (0)

  5. #5
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    i solo'd pup to 80 (quit after that cap) without using the deactive/activate tricks etc, I just dont see how it would work in 14 given, for example, mobs pop in parties and there are tons of AOEs. I'l leave it up to Yoshi-P to think about though, it was a very fun job to play, with diverse attachments and puppets for many kinds of situations
    (1)

  6. #6
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I always kinda wished there was a class that required potions and other alchemist derived items as "ammo" for that class. Kinda give alchemist something to do and make that would be more readily consumed.

    I also always thought the way that Kaze in Final Fantasy Unlimited creates summons would be interesting translated into a mmo class. Even if Unlimited was weird and creepy as heck.
    (3)

  7. #7
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kio View Post
    I always kinda wished there was a class that required potions and other alchemist derived items as "ammo" for that class. Kinda give alchemist something to do and make that would be more readily consumed.
    I was so sad when I learned Alchemist wasn't this way.

  8. #8
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Machinist would be pretty cool, imo.
    (1)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Definitely on-board for a Puppetmaster/Machinist/Engineer class, whatever they want to call it. I don't think it should necessarily be a job off of Musketeer but either way I'm all for it. I don't know how it worked in FFXI but they oculd use a system similar to Aion's Spiritmaster. Your pet attacks what you attack, your skillbar is full of actions for your pet, pet buffs or your own actions. I don't think there would be much trouble getting it to work right with FFXIV.
    (1)

  10. #10
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,201
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I like the idea of mechanist the OP had. I loved pup in xi but it was filled with flaws. The lack of and difficulty in obtaining good attachments compared to the amount of time you were actually able to use pup did not equal out for me, as it was difficult getting anyone to "allow" you to use pup in endgame on my server. If we were better able to adjust our automations and have a decent amount of damage output on our own (say in case our automation is set to heal) then I think a xiv version of pup could be fantastic. Either way I would play it to give it a try.

    I'm still eager for a bst in xiv tho. Love my bst in xi and am bst nearly 100% of the time.
    (2)

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