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  1. #31
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    If a Tank had a macro like that, and I was a healer DPS. I would literally just pull for them.
    And this is why no one on this forum takes you seriously.

    There are some classes who suffer a massive opening burst DPS loss without proper pulling etiquette.
    (10)

  2. #32
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Priya View Post
    Has SE ever mentioned why their macro system doesn't queue?

    For SMN/SCH the macros that swap pet abilities on your bar when you summon a pet are pretty nice. Those are the only macros I use, though.
    If I remember correctly, it's because they don't want players to cheese through the game by macro-ing multiple actions together.

    Which is why I suggested for single action (and probably announcements) macros to be given the ability to queue. I believe it would make a nice QoL update, but I doubt it will happen anytime soon, if it even would.
    (0)

  3. #33
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    And this is why no one on this forum takes you seriously.

    There are some classes who suffer a massive opening burst DPS loss without proper pulling etiquette.
    I suffer massive DPS loss when my ears bleed to bad pull macros.
    (1)

  4. #34
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SokiYagami View Post
    If I remember correctly, it's because they don't want players to cheese through the game by macro-ing multiple actions together.

    Which is why I suggested for single action (and probably announcements) macros to be given the ability to queue. I believe it would make a nice QoL update, but I doubt it will happen anytime soon, if it even would.
    It's been mentioned before but repeating the lines amounts to a pseudo queue buffer of .1ish seconds per line.
    (0)

  5. #35
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SokiYagami View Post
    If I remember correctly, it's because they don't want players to cheese through the game by macro-ing multiple actions together.
    Would you mind elaborating since I'm not sure I follow? Did they say why it would cheese the game? Would allowing macros to queue lead to rotation macros similar to what RIFT ended up with?

    What about <mo>? Why would they give us a mouse over command we can't use because macros also break healing spell queues?

    I'm not trying to be confrontational or anything. I legit don't understand since as it is now, things can be macro'd together or with text commands such as <t>, <tt>, <mo> etc, but the only reason it isn't common is because it's detrimental in one way or another (DPS loss, slow-to-fire heals).

    Seems odd.
    (0)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  6. #36
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I suffer massive DPS loss when my ears bleed to bad pull macros.
    No you don't. :P

    And if your noise tolerance is so low that you can't handle a couple pings in chat you may want to not play video games.
    (7)

  7. #37
    Player
    jssanderson747's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    136
    Character
    Sam Lihzeh
    World
    Cactuar
    Main Class
    Bard Lv 80
    This flaming arrow macro is pretty god tier simply because it makes the skill easier to weave in rotation.

    /micon "Flaming Arrow"
    /ac "Flaming Arrow" <t>

    It places the arrow directly in the center of whatever your target may be. In the case of a larger boss with a ton of adds, it may be preferable to use the normal skill but otherwise this really helps out
    (3)

  8. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Canadane View Post
    Any in-battle macros are also going to impede your flow over time as they can't queue like an ability can. Even if it's just to announce you've done something. I can't tell you how often a Provoke macro never actually used Provoke, ending in a very dead other tank.
    Most of those failed announcement macros are just badly designed. I've seen to many announcement macros with the call coming before the action which means that another macro can interrupt it (which is what causes the failed use). When they try to use the ability they start spamming the macro which interrupts itself causing it to fail until they stop spamming.
    (0)

  9. #39
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Priya View Post
    Would you mind elaborating since I'm not sure I follow? Did they say why it would cheese the game? Would allowing macros to queue lead to rotation macros similar to what RIFT ended up with?

    What about <mo>? Why would they give us a mouse over command we can't use because macros also break healing spell queues?

    I'm not trying to be confrontational or anything. I legit don't understand since as it is now, things can be macro'd together or with text commands such as <t>, <tt>, <mo> etc, but the only reason it isn't common is because it's detrimental in one way or another (DPS loss, slow-to-fire heals).

    Seems odd.
    Pretty much. It was a post from really long ago so I'm not even sure if I remember it correctly. But I do agree that macro could use some QoL upgrades.
    (0)

  10. #40
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Nektulos-Tuor View Post
    If a Tank had a macro like that, and I was a healer DPS. I would literally just pull for them.
    I thank my god everyday I go without meeting you on my server.
    (5)

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